I've never played TA, so it won't be coming from me. I could throw a TA class in every few weeks to spice things up, but someone would have to throw me a list of which ones would be the best to feature. (Underutilized ones)
Zombe, if I could make a suggestion. Why not use Evasion instead of Defense Up? With the Crystal Shield and Feather Mantel equipped you already have 80% Physical Evade from the sides and 40% from the back, as well as 45% magic evade. If you equip Evasion you get 100% Physica Evade from the front and sides, and 80% Physical Evade from the back. As well as 90% magic evade. It is so much fun to see enemies walk up to your character and then not even bother to attack
Man, I had completely forgotten about Mantels in this game. They are so broken with Evasion.
---
I couldn't decide between a Crossbow/Time Magic(stop/don't move)/Charge build or a Longbow/Armor Break build. Since the first one posted was a Crossbow one I will go with the break on.
The idea of this archer is to stay as far away from the fray as possible and just break the weapons of human characters. I'm limiting myself from Move+3 and Teleport in this, so I went Ignore Height to allow the archer to get to high ground as quickly as possible. The archer shouldn't be getting hit, as they are to stay off the front lines. I have MP switch just in case a hit gets through. Since I shouldn't need to take any HP damage in a battle I switched Black Clothes for a Power Garb to get +2% more success on breaking items, and a little extra omph if they have to kill anything.
Windslash Bow Aim Unarmed Battle Skill Thief's Cap Mp Switch Power Garb Concentration Germinas Boots Ignore Height