Rune Blade
Rune Blade
Thief's cap
Black Garb
Germinas Boots or an angel ring

Reasons : Well I never really liked the geomancer as other classes are far better. A mixture of a Mystic and a black mage can do pretty much everything on the list. Maybe I'm missing something?

Anyways the two rune blades are there for a good attack since this class can still use swords. It beats the slasher axe anyday. The black Garb was just thrown on there but the Germinas boots gave my character a 5 move and 4 jump. Awesome. The other one I use a lot when fighting hard battles is the angel ring. IF your character gets KO'ed and you can'tr make it in time, then you get a second chance as they will be revived just long enough to cast re-raise back on them from another character. or long enough to get your healers over there and get him back in the battle.

Geomancy
Summon
Critical: Recover HP
Duel Wield
Treasure hunter / levitate

Reason : Well I put summon on the list cause I can't use the dark knight spells which I would have. Summons offer a range of spells like angels cure and bahamuts mega flare. I've been playing around and found that Critical: recover HP is really handy. When your character gets low on HP this ability refills it all.

So we got summons and geomancy for long range but if your caught near an enemy and think you can beat him real quick, I put Dual Wield on there cause like said before the coolest thing about Geo's is they can use swords. Its a good defeat. Next was treasure hunter for good item pick ups if you know where to go. The next up on the list was levitate which helps my jump a little and my character looks cool floating around killing things.