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Thread: XIII: The Flaw thread

  1. #1
    There's a Bo In My Fro Garnie's Avatar
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    Thumbs Down XIII: The Flaw thread

    So I was reading some peoples views on FFXIII and I felt that I needed to start this thread.

    So I like the story but I think that the actual game it self leaves something to be desired. Unlike XII i hated the story as it was awful but the game, battle system and other various parts was actually ok. With this one i like the story but the game is just silly...

    (SPOILER)You cant wander about to different towns and stuff
    GIL, you cant earn it which makes it hard to customize and stuff
    no minigames!! I thought there was like a gold saucer type place...but nooooooooooooo..........
    some creatures in the game are just stupid to defeat especialy when you need to level grind


    Well im only on chapter 11 but i think im justified.

    What do annoys you?

  2. #2

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    You basically sum it up for me. There are no side quests. It is too linear. The monsters lack variety. I'll finish playing it just because it's FF, but it's actually quite disappointing after the long wait.

  3. #3

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    I have no issues with linearity or lack of sidequests, since the game itself is actually fun enough to play to not need them. No game should ever need sidequests to be fun to play.

    The biggest disappointment is that horrid excuse of an ending, and such an underdeveloped main plot.

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    A figure clad in armor. Darkwolf090's Avatar
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    As for the XII comment im not gonna touch it since i hate that game so damn much, as for XIII
    It made up for XII to me, however yes it could of used a free roam and a party selection system before chapter 11 of 13, other then that, the battle system is new but i like it, as well as the chars, i like most hate some as in like one lol. So all in all I dont really have to much to bitch about.

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    I thought it had a habit of making you think one of the "missing" elements was there, or just getting to something cool, and then snatching it away like a big tease.

    In detail, a few examples:
    (SPOILER)
    You reach that chocobo place with Sazh and Vanille and think "ooh.... I can see a chocobo breeding or racing game appearing here later!" - but you never return. The best (cough) that you get is 'chase the chick'.

    OMG AIRSHIP! Then it crashes.

    Pulse. Just as you're getting into it and hoping to see more cities, maybe even some civilisation somewhere: it's off back to Cocoon we go! Like the developers got bored when they got to the bridge and said "right, let's wrap it up".

    Pretty much everything about Cid and the Cavalry. That should've been the game's Al Bhed, but no...


    Those were the big ones. I think there were lots of smaller ones that I can't recall well enough to specify right now.

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    I like sidequests in RPGs because they make me feel like there is more to the world than just what we see. How am I supposed to care about Cocoon? It's an endless tunnel which offers nothing but a never ending line of monster after monster. How the hell do my characters get through it? Why would they keep fighting for this world? There is nothing in it worth saving, and certainly nothing worth the continuing fight after twenty hours.

    Sidequests help me to get attached to the world. They show me the world beyond my narrow (though important) quest to save everything. We see life, love, heroism, sacrifice, and so much more all across the world in a hundred little ways. From fetching medicine for an ill child to saving a lone mercenary from a band of headhunters, sidequests bring the world to life. They envelop you in the world and let you experience it in so many more ways than the main story does.
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    Here we go again

    "I preferred it without sidequests and minigames and towns and screw anyone who did like them"

  8. #8

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    Quote Originally Posted by seiferalmasy2 View Post
    Here we go again

    "I preferred it without sidequests and minigames and towns and screw anyone who did like them"
    Dude, who are you even referring to?

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    Quote Originally Posted by NeoCracker View Post
    I have no issues with linearity or lack of sidequests, since the game itself is actually fun enough to play to not need them. No game should ever need sidequests to be fun to play.
    Him for one and I don't just mean here. I keep seeing this on multiple forums. The idea that it simply doesn't doesn't matter. Ok not so much on this thread and 1 or 2 more, but there is definately a lot of this "I am totally ok with it" and I just think that is wrong. The game should allow choice.

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    My biggest gripes with the game would be...

    1. The difficulty in getting gil late in the game, particularly given how much you need in order to achieve all trophies. I need to get 61 more Platinum Ingots. I expect to spend days on end doing this. =/ At least it's a goal, I guess, but they could have made a better way to do it or at lease have the Gui drop Ingots more often or even something more valuable.
    2. The lack of minigames in the 'City of Dreams'.
    3. The rather confusing ending.
    4. The late, late, late party selection option. I can't remember for certain, but I think even when you have four characters, you still can't switch them around.
    5. Chapter 10's designfail.

    There's probably more, just can't think of them right now.
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    Not a Banana Mo-Nercy's Avatar
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    1. Paradigms aren't 'saved' to your character line-up. Whenever you feel like changing up the party, you have to reset/re-customize all the paradigms from their default settings.
    2. I want moneys, dammit!
    3. Party leaders dies = game over (Retry screen, actually). I preferred the way FFXII let you re-select a party leader and resume the battle.

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    absolutely haram Recognized Member Madame Adequate's Avatar
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    Quote Originally Posted by seiferalmasy2 View Post
    Quote Originally Posted by NeoCracker View Post
    I have no issues with linearity or lack of sidequests, since the game itself is actually fun enough to play to not need them. No game should ever need sidequests to be fun to play.
    Him for one and I don't just mean here. I keep seeing this on multiple forums. The idea that it simply doesn't doesn't matter. Ok not so much on this thread and 1 or 2 more, but there is definately a lot of this "I am totally ok with it" and I just think that is wrong. The game should allow choice.
    If you want choice you need a different genre, because you sure as are not going to find much in JRPGs.

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    Mario Party might be a safe bet.

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    Recognized Member VeloZer0's Avatar
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    - Lack of ability to save paradigms
    - Able to have more paradigms equipped. I found having characters start to spec into their secondary jobs absolutely useless as I was already completely full. I ended up reworking my deck every fight
    - Hotkey to paradigm menu from field map. L1 does Sols, why not have R2 open a little menu in the bottom of the screen? I change them almost every fight, so it would be nice to have a quick way to do so.
    - Be able to shop, save and upgrade from the same menu. I don't like having to go all the way out, wait for loading, then go back into the save point.
    - Not really a flaw but a nice to have would be changing leaders in battle.

    Most other things I (like lack of plot, ect...) are more thinks that could have been done much better, not explicit flaws.

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    Quote Originally Posted by Mo-Nercy View Post
    1. Paradigms aren't 'saved' to your character line-up. Whenever you feel like changing up the party, you have to reset/re-customize all the paradigms from their default settings.
    Oh, yes, definitely this.
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