This is a major flaw in crisis core too.
Too many cutscenes - 11minutes is far too long. 30 seconds between cutscenes makes you wonder why they even gave you control in the first place, why not just carry on. Saving several times during cutscenes is a sign they are going on too long.
AI - If i have a party of COM-SEN-SYN and the sentinel is the only one being attacked, why the does the synergist repeatedly cast protect on them when the enemy is dispelling it every turn? Hello but i'd like bravery on my commando but as long as protect is being removed, my synergist will recast it every turn. That's pretty smurfin flawed
Battles should be FUN, bosses should be challenging. When enemies start to appear that are impossible to stagger and have HP in the millions, battles can last upwards of 10minutes. Every encounter feels like a chore
And where the hell is blue magic/enemy skill, Steal/mug and Gilltoss. Where is Holy, Flare, Ultima and Meteor? Why are characters still casting Cure post game???
Battles were fun in previous FF's because it wasn't about Buff-stagger-attack-win. You could control enemies, learn their skills, steal from them or poach them. Chain them or capture them. Trying to find rare enemies for their beastiary entries, drops or steal items. But here, the only thing to do is win. And there's no fun in searching for rare enemies because everything is nicely lined up for you one after the other.
People can love this game. Good for you. But as far as i'm concerned you're still merely accepting what you have and failing to see what this game should of been. And by buying into to this illusion of a game you are simply contributing to the that will follow