I don't know if XII is necessarily this straight-forward. Of course, I haven't played it since 2007, but I remember there were always Gambit tweaks to be made as the player leveled up characters differently, explored new areas, or learned new Gambits. I found there was often drawbacks with each gain, and crafting the perfect set of Gambit for a given region of enemies was immensely satisfying. There are, of course, easy Gambits to create (there must be in order for less patient players to make it through), but the biggest joy of it is balancing unorthodox strategies with efficiency - or at least it's a joy to my customization-loving heart.




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