i agree with you, boko. bashing enemy HP levels in XIII doesn't really hold too much water because A) your characters reach MUCH higher degrees of stats in XIII and B) thus your damage output is much greater on average, even when the enemy isn't staggered. even enemies in chapter 13 that don't rank in the "SUPER HARD POST GAME" range of monsters only take me about 1.5 to 3.5 minutes to beat, an 3.5 is pushing it. and that's also without a preemptive strike. using a COM to maintain a chain gauge then switching to tri-disaster or even mystic tower then bumps up chain gauges extremely fast, then after a stagger thats really all she wrote. XII relies on completely different systems and stats than XIII, as the battle systems are extremely different. in my opinion, comparing the two in any other respect other than that XIII follows XII in the numbered entries is just kinda weird. like i said, totally different systems, totally different games.