
Originally Posted by
I'm my own MILF
I found XIII to be a successful attempt at what XII had tried, and failed, to do. Whereas XII just had a programming minigame at its heart, in XIII you set the overall tactical direction of your party, which I found a hell of a lot more fast-paced, more rewarding, and downright more fun than I ever found XII to be.
XII didn't fail at what it tried to achieve, it gave you complete contol over the AI of your team so you didn't have to babysit characters you were too lazy to control. XIII gives you a number of set strategies to choose from and forces you to constantly shift them. But shifting paradigms is all you do.
As for the AI in FFXIII, it's completley flawed, as AI is in most games.
Here are some examples.
Medics will heal you out of critical but no further until debuffs have been removed. Fail. Some debuffs would be better suited removing as priority. But more than this, if you are expecting an enemy to ready his bigboy attack, you wont survive while medics simply remove negative status ailments.
Synergists will continue to cast the same buff on a character who is having that buff removed every turn. A tank will have protect recast on them every turn as the enemy auto dispels it with every attack, therefore making a synergist useless.
Commandos will attack random targets. If i fight a Long Gui and stagger one of the legs and bring out three commandos, two of them only have a 1 in 3 chance of attacking the staggered leg.
The list goes on. The fact is, AI is not perfect and having a system which is dependant on it fails.
Before the FFXII counter arguements start, i would like to remind people that FFXII is not reliant on Gambits. Even if it was, you can change Gambits at a moments notice. You can also overwrite gambits with manual commands on ALL THREE characters.
FFXII gives you the freedom to simulate a paradigm shift system. Character set ups can be changed whenever you want. Characters can be equipped as Sentinals, Medics, Synergists, Sabatours, commandos or ravagers and switched at a moments notice. The gambits can be tweaked to prioritize whichever buffs you want. Whichever way you look at it, XII is a superior system to XIII.