Agreed, FF's change things gently as each game goes on, FFIX jumping to FFX was a huge leap. But I disagree with you saying FFXII is completely opposite to FFXII. If anything, they are very very similar.
Battlegen system = Crappier Gambit system
Storyline = Same. Fal'Cie = Occurians, L'Cie = Crystal bearers
Hunt sidequest = Hunt sidequest
It's all very similar. The problem with the last two FF's, FFXII and FFXIII is that Squenix have been influenced by the growing multiplayer craze in the world, making FFXI and trying to make FFXII and XIII feel like a multi-player game while being a singular, even to having characters pretend they're "Scouting ahead".





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