I read that in the voice of Rin
This was almost going to be a spam comment (tut tut) but actually it illustrates a point I was making earlier. It's not so much structural linearity (although it undeniably exists) but again, ever since XII, a lack of things that added depth, immersion and plain old fun.
Whether it's meeting recurring characters like Rin, Maechen, Don Corneo, Bugenhagen, Growly stomach rebellion guy, good guys called Cid (annoys me that he's become throwaway or evil or both), the named moogles etc etc... there was always something memorable about those... or the various little activities you can do to feel more involved with the world like chocobo breeding, playing cards, helping the Moogles to send letters, learning Al Bhed...
What is there like that in XIII? Pretty much nothing and nobody. A few recurring characters pop up in cutscenes, the only things to do aside from battling are preparing for battle (customising weapons, growing the crystarium, exploring for things to customise your weapons with). Battle battle battle - that's what's wrong with it. The only real sidequests we get in XII or XIII is marks. Yay! More battling! :rolleyes:





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