Quote Originally Posted by Jiro View Post
I say just call it a draw and be done with it.
That could work too. In the first Dissidia, there is no Draw system. Somebody always loses. So, it's actually a good idea for them to think of adding.

Of course, if they don't implement that, I'd go with my idea. Two cards, the player who initiated the battle chooses a card (or opts out). If it's the WINNER card out of the two, the player wins. If it's the LOSER card, they lose with a whopping "Sucks to be you!". Simple. Or it could even be a roulette wheel with varied odds of obtaining either card. Either way, the scales are never tipped too far in any one player's favor.

Hell, let's take it even further where in the event of a "Draw" the cards appear and offer not only a chance at winning the battle but also bonuses for choosing just the right cards... like... I don't know what.