I feel that when cutscenes are well done, they can tell the story just fine. Real-Time Strategy games are a great example, in Halo Wars, I fully expected a cutscene to give me the scenario and a cutscene to show the outcome of my victory in battle (or lack thereof in most of the game xD).
As for Cutscenes in RPG's I fail to see how it differs much from sitting and reading textboxes
If it's got textboxes, to me it ain't a cutscene. Cutscenes are CGI, and CGI only.







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