I feel that when cutscenes are well done, they can tell the story just fine. Real-Time Strategy games are a great example, in Halo Wars, I fully expected a cutscene to give me the scenario and a cutscene to show the outcome of my victory in battle (or lack thereof in most of the game xD).

As for Cutscenes in RPG's I fail to see how it differs much from sitting and reading textboxes


Quote Originally Posted by PuPu View Post
Too many cutscenes is bad and can make the game really annoying.

Anybody who's played KH2, aka Cutscenes: The Game, would know that it throws in tons of unnecessary cutscenes. Many of them didn't even have voice acting, just text boxes.
If it's got textboxes, to me it ain't a cutscene. Cutscenes are CGI, and CGI only.