If English worked like that, then it would be an even more screwed up language than it already is.
There are specific words to be used for 'CGI Cutscenes'--words like Full Motion Video (FMV) or Cinematics. After all, cutscenes were in video games before CGI came about, before full cartoon animation or live-action video was feasible.
In the video games, a cut scene is a sequence when a player has little or no direct control of their character. I like to think of a 'cut scene' as any time when direct control is 'cut' or 'severed' from the player. Quick Time Events are also cutscenes.
I do understand that most people consider cinematics as cutscenes, and that's usually what people mean when they talk about them, but cinematics are not the exclusive application of the word.
As for the topic, the prevalence of cutscenes are not the exclusive reason why I don't play most JRPGs, but I suppose it is a big part of it. Many JRPGs don't give me a story or characters that I care about, so the story sequences already lose their value.




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