Results 1 to 8 of 8

Thread: Talents for Game Design

  1. #1

    Default Talents for Game Design

    What are the reasons people choose to follow a path in the video game industry? For the most part it’s the familiarity with the games they grew up with; in my case, I really enjoyed the Sega Genesis and Nintendo 64 and the classic games they etched into history. The reasons may vary from being a devote fan to video games, art, or you’re your favorite video game characters. Often, the same people who enjoyed games growing up may realize they now have a chance to create and ignite change in the same industry responsible for years of excitement.

    Yet, with a passion for games it’s also important to know that developing and/or having multiple skills is a great advantage to have if you want a job in the gaming industry. This may come as a surprise to many people but positions in a video game studio are meant to be flexible. For example, a director may be responsible for helping the flow of creation in managing the workers involved, but may also possess the art skills or programming skills needed to handle certain emergency situations. Key skills that help aid personal or portfolio development are centered on computer programming, design, good writing skills and of course being an artistic individual. To give a clearer view on game design and an option as to the aspects of game design, I will try breaking down the topic into several areas so that you can see which ones you could excel at or are interested in.

    Game Concept Design

    Concept design is an early phase and is done primarily by writers and game concept specialists. This is the area where game ideas are thrown around and ultimately the foundation is established. The writers and concept specialists are responsible to create parameters for the game, such as the overall goal or objective in the game, and what type of skills will be used throughout. Most people have a game idea they would like to share or develop, and so those having an awesome game idea, or if just interested in improving upon some games you’ve played this is the area in the industry to become acquainted with.

    Also the game play and rules fall under the concept area, since no video game can be played without guidelines or rules. The rules and guidelines though come with their own problems and are quite complex, and so another available field is for designers who are good at understanding and applying these regulations as well as developing new ones in a creative and rational fashion.

    Layout and 3D Modeling

    If someone enjoys Photo manipulation, Computer Aided Drafting, Design, and artwork then they would most likely enjoy working in layout and design. There are companies that even hire people strictly to do characters or backgrounds for games in order to give a game a certain style or in a way personality. This is the area that gives most games a distinctive look and feel throughout, while other games may just be dull and lifeless because they are lacking a distinctive touch. It’s this distinction in look that inspires a great fan following.

    To get more specific in regards to layout and 3D modeling, there is the process of object placement which is primarily associated with the proper placement of objects that may be significant in having special powers, revealing a secret to advancement, or providing a key to the next level. Larger companies are usually at the helm of hiring people to work on extremely specific tasks such as object placement; a sub-category branch in game design.

    Plot Development and Scripting

    An area in video games that is very important and known to the player but is sometimes overlooked or not fully developed in games is the scripting and plot development. Scripting refers to the dialogue of the characters in complex games, and this alone can either make or break the game because although games focus on game play it is the dialogue that provides the story telling and forward direction in a game. Therefore, unrealistic or awkward scripting can prevent a game from succeeding or even being published, since this aspect is so crucial and central to the design of the game. Scripting in video games could be compared to the writing of a movie script, so having great writing skills while understanding dialogue is necessary to have.

    Plot development is equally if not more important than scripting, because the plot in a video game may be incidental to the action. Plotting the game right moves the story forward, and relies heavily on having an understanding of how human nature, character, and motives work. A challenge in plot development for video games is that it should be able to keep the player excited, interested, and driven to complete the game, and so the plot should follow an interesting thread, but also make sense.

    Video game design isn’t linear or static, but a complex and evolving media, and so attaining diverse skill sets is required not only for being open to a number of diverse job positions, but to ensure longevity in the industry as well. To help with having more skills, there are art colleges and online programs that offer specialized degrees that would enable someone to combine various disciplines ; such as scripting, art, story development, or 3D art, and into one degree. Doing a degree of this type would save you time and money and would also increase the chances of getting hired by a studio.
    <O

  2. #2
    Knight of Nothing *Devore*'s Avatar
    Join Date
    May 2009
    Location
    Everywhere and Nowhere
    Posts
    335

    FFXIV Character

    Devore Jojishi (Sargatanas)

    Default

    If I get the grades I need, I will be going to university to study game design. Its the visuals in the game that always initially draws me in, so I think I will specialize in 3D art. Do you know any free or at least cheap software I can use to make small simple games on?

  3. #3
    programmed by NASIR Recognized Member black orb's Avatar
    Join Date
    Aug 2000
    Location
    RIP Chavez 1954-2013
    Posts
    7,613
    Blog Entries
    1
    Contributions
    • Banner Design
    • Logo Design

    Default

    >>> Being a genius programer is the only talent you need for videogames. Because if i were one, I would be making videogames right now..
    >> The black orb glitters ominously... but nothing happens..

  4. #4
    Got obliterated Recognized Member Shoeberto's Avatar
    Join Date
    Jun 2000
    Location
    THE OC BABY
    Posts
    12,018
    Blog Entries
    1
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by black orb View Post
    >>> Being a genius programer is the only talent you need for videogames. Because if i were one, I would be making videogames right now..
    As a genius programmer, I must say that you're wrong there.

    Okay, being a little facetious there, but as a programmer I can say that being able to move around on a screen doesn't make for a fun game. You gotta have imagination and artistic talent, too, to make something worthwhile. It's an artform that relies on the synergistic interactions of engineering and art. Which is pretty awesome.

    Not really certain what this thread is about, though. A manifesto on getting into the industry? It's sort of out-of-place in the art forum.


  5. #5
    programmed by NASIR Recognized Member black orb's Avatar
    Join Date
    Aug 2000
    Location
    RIP Chavez 1954-2013
    Posts
    7,613
    Blog Entries
    1
    Contributions
    • Banner Design
    • Logo Design

    Default

    Quote Originally Posted by Shoeberto View Post
    Quote Originally Posted by black orb View Post
    >>> Being a genius programer is the only talent you need for videogames. Because if i were one, I would be making videogames right now..
    I can say that being able to move around on a screen doesn't make for a fun game.
    >>> Thats pretty much the basis, the friggin genesis of a videogame (like pong), being able to make something interactive.. Only the programers have such awesome power in their hands so dont underestimate it..
    >> The black orb glitters ominously... but nothing happens..

  6. #6
    Knight of Nothing *Devore*'s Avatar
    Join Date
    May 2009
    Location
    Everywhere and Nowhere
    Posts
    335

    FFXIV Character

    Devore Jojishi (Sargatanas)

    Default

    But can you truely say that Final Fantasy and a whole crap load of other game franchises would be where they are now if they didn't look visually stunning. Shoeberto is right, you need the right mix you programming and art to make the perfect game.

  7. #7
    programmed by NASIR Recognized Member black orb's Avatar
    Join Date
    Aug 2000
    Location
    RIP Chavez 1954-2013
    Posts
    7,613
    Blog Entries
    1
    Contributions
    • Banner Design
    • Logo Design

    Default

    >>> I was talking about working alone, Shoeberto as a programer has the ability to create a videogame, the rest of us not..
    Obviously if you gather a team of different people/talents you can have everything you want..
    >> The black orb glitters ominously... but nothing happens..

  8. #8
    Draw the Drapes Recognized Member rubah's Avatar
    Join Date
    Dec 2004
    Location
    Now Destiny is done.
    Posts
    30,653
    Blog Entries
    21
    Contributions
    • Former Administrator
    • Former Cid's Knight

    Default

    You might not be able to create a video game, but you can create role playing games, graphic stories, etc. That is, what I think stu is saying is that while you can create something that is a video game, you haven't created anything that is really art.

    I watched the AVGN last night go through an Action 52 nes cartridge, playing 52 games that someone programmed, but it was clear that there was no art involved.

    First, you have to have a vision, then programming is the medium through which you express that vision. They're the paintbrush

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •