Wasn't sure where to put this.

  • The game's cloud effects use real physics calculations
  • The world is an open field, and you can go everywhere except for the mountains
  • The battles are seamless
  • The game's encounter system is both random and symbol-based (meaning you can see enemies in advance).
  • The game's world is mostly seamless, although there are some load points when you switch between the massive areas.
  • You can destroy objects that you find on the road.
  • The quality of the combat scenes is so high that people will not be able to believe it when they first see it.
  • The staff is excited about making the game.


Nomura also confirms that the screens in the magazine are all realtime, captured off the PlayStation 3 .

Note: I have no idea where these quotes come from. But whatever.

Looks like a complete flip of FFXIII's linearity and jRPG elements.