The choice between Ravagers and Commandos was one of the most interesting in the new battle system, constantly allowing you to balance raising the damage each later hit does versus dealing huge burst damage right now.Canīt agree the most.Oh, I liked not having to worry about MP at all. The idea that bigger spells just require more skill slots and thus take up more of your turn is really neat, for me. It's still balanced, too - for the most part, the small hits and the big hits are both useful in their own rights.




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