Story is a matter of taste and preference. If you didn't enjoy it, fair play, but pleanty of people do. If you want "Got to run save the world from giant monster" go play FFX, this game has a more realistic tone (for the most part)
Vaan has a score to settle because his brother was killed by the empire, Penelo's parents were also killed by the empire though she's mostly there to watch over vaan, Ashe is trying to reclaim her kingdom (pretty obvious that one), Basch swore to protect ashe and Balthier believes he must right his fathers wrongs. Leaving just Fran without a reason for being there so that statement is somewhat flawed i'm afraid.
As for character develpment being non existent, it's certainly not as heavy as in previous FF's but but i myself find it refreshing. Visiting Salika wood and learning frans past was a personal highlight, many things come to light concerning Balthier and his involvement with the empire and Basch's later scenes with his brother are very nice.
Go into the zertinan caverns and peer over the edges.
I call bull.
You didn't have to raise a KO'd party member once? Or cure status ailments? Or cast stat buffs? You didn't cast any magic? You must of had some pretty frustrating battles. Even if you were massively over levelled i still find this hard to believe.
They do not take control away from the player. You do that. Gambits can be switched off. You can control your entire party manually if you wish, or just have gambits on two of your party. A few gambits or a whole list, it's completley up to the player, no-one forces you to give up control of your players
Can't argue here, the summons were awful
It's called customization mate. You chose what to give your characters in order to define them in battle. Support chars learn magic, tanks lean towards shields and armour, damage dealers on weapons. The weapons were grouped together so once you pick a weapon for a character, upgrades to that weapon are adjacent, with the strongest weapons/armours against the edges. LP wasn't hard to obtain and you can always open up the area where you expect to find something, then reload so you know where it is.
The system was flawed, much like the summons. These at least were pretty
Mate what are you talking about, the game was filled with sidequests. Aside from Mark hunting (which was implemented a hundred times better than XIII) their were tonnes of things to do. There's the fishing sidequest, the pirate olympics, find the cockatrices, the nabudis medalion hunt and the sky pirates den to name a few, but the game is absolutley filled with things to do.
Didn't have a problem with the voice sound. Though i think the voice actors were the most talented of any FF.
If i remember, your quite a big fan of IX, am i right? Might i shove Excalibur MKII in your face or did you convenientley forget about it? FFXII is not the first FF to pull a stunt like the zodiac spear so it's quite redundent to even bring it up.
I'm actually very fond of the random treasure chests. If you're like me and played a perfect game, you spend lots of times revisiting places that would be alot less entertaining if treasure chests didn't respawn with different spoils.
Not a disaster, just not to your tastes. I hate almost everything about FFXIII, not because it's a terrible game, but because it's the exact opposite of everything i like in a game. I apreciate and respect your opinions, but to label it a disaster is a little unfair. Try understanding the game from someone elses perspective instead of insulting everyone who enjoys it






