I find it curious that so many of you seem to have seen something that isn't actually there. You can't put dialogue where it wasn't. If you add up the actual dialogue from XII which is part of the main characters it must be an order of 4X less than VII (actually probably an order of 10X or even more) or miles less than any other too.
The biggest criticism XII gets is that its Character development is lack lustre, and even some fans of the game here concede that.
I am not sure where people are seeing these characters as well developed or great when we could write what we know of them on a toilet roll. Solidor is prob the most underdeveloped baddie since Ultimecia but even she had more dialogue and purpose, and we had other antagonists in VIII like Seifer and Edea (through Ultimecia) and Adel.
With XII we have a kingdom and some guy and that is it. I am not sure where some of you are finding greatness in this?
The bottom line is, and I am afraid one you cannot escape, this game had far less main dialogue than any other FF from VII onwards, and the pacing was so bad it was embarrassing. There are no excuses for it. There are no ways around it. There is no defending it and "join up the dots" is lame ass response. I would dearly love to know how people see things that aren't there, that way I would lead a happier life, but alas, realism is my nature and seeing things that aren't there comes under delusion.
Those are my final words on this, so chill :P
I will leave you with this I found:
Final Fantasy XII Review for PlayStation 2: Pseudo- political, yet lacking depth - GameFAQs
Final Fantasy XII Review for PlayStation 2: Plenty of style, but no real substance - GameFAQsTo write a political storyline, one needs convincing characters to bring it down to a human level. Take for instance, Tolstoy's masterpiece War and Peace which utilizes figures such as Pierre Bezuhkov to bring the 1812 French campaign to the reader's personal level. FFXII unfortunately, masquerades behind a veneer of political intellectualism, using the fact the real concern is the larger struggle between Rozarria and Archadia as a crutch for lacking convincing characters. From the virtual non-entity of Penelo to the stereotypical Ashe, the characters seem wooden and sterile. The lack of a traditional FF love story really doesn't do this any favours and most of the time, you're thinking that whether the Empire wins or not is of no consequence. From the awkward silence of Vaan and Ashe having a discussion outside a camp which is screaming "love plot" to Vayne's machinations, there are glimpses of something that could have been brilliant, but yet somehow failed.
Here's the game's real killer. An RPG's main hook is its story -- if you don't care about what's going on, there isn't much reason to play. The story starts off with an impressive bang (the first 10 hours of the game are highly entertaining because of this), but soon after all of the main characters are in your party, the fun stops. Most characters have poor reasons for being on their adventure. At least half of the party has no real reason to be there at all. Ashe, the center of the story that keeps it moving, isn't a likable character at all, leaving the player spending 90% of the story trying to help her get her poorly-planned revenge to "save" the country that was taken from her.
This sort of story would probably come out a lot more interesting if the country she was trying to "save" seemed to be in danger. The ruler Ashe is attempting to overthrow seems to be a better ruler than she could ever be, and the people in Ashe's homeland seem happy even under "enemy" rule, which leads the player to wonder if there really is a point to her little revenge adventure.
Terrible dialogue further hinders the plot. Every line of story in the game has more frill than content. While such writing does fit the "fantasy" theme, it's often very difficult to understand what the characters are talking about. Though the characters' long-winded speeches sound quite pretty, their overall lack of content and coherency makes them very boring.
There's just nothing in the story to make the player want to smile. NPCs have nothing interesting to say, the plot is terrible, and the main characters (excluding Balthier, whose witty lines are quite entertaining) are dull and unresponsive. You'd think if a giant boss monster ambushed you in the middle of a sewer you'd have something to say, right? Unfortunately, though, in Final Fantasy XII, the characters spend almost the entire game wandering around like silent unresponsive zombies, making no effort to interact with their environments. Yawn.