
Originally Posted by
Clo
I guess we can sum some of this up by saying that if you make things subtle enough, they fail to make any sort of impression. Some people appreciated the subtlely of the game, and others just, well, failed to be impressed by any lines of dialogue being thrown at them (in a grander sense -- the dialogue actually was great. Great translation!).
Because as I was reading your response to YTDN, I remember those plotlines and what the characters did, yet I remember the scenes being so vague and there being so little dialogue that even though I was getting an impression of character development and what not, it just wasn't enough to really move me in any way. Maybe it was just the right amount for some.