Depends on whether you prefer simulation or arcade. If you're talking pure omg-this-is-impossible simulation, GT and Forza are pretty much your only options, but if you start to move down the scale toward half-sim, half-arcade racing, you've got Colin McRae DiRT, Race Driver: Grid, Need For Speed: Shift and games like the Formula One sims that give you a million driver aids if you suck. Purely arcade-style racers like Burnout and the illegal street racing-style games (NFSs Underground to Undercover, Midnight Club, Ridge Racer) are losing their grip on the market but games of this niche within a genre like Most Wanted, Carbon and DUB Edition were pretty good games.
But I digress.
I don't believe that the attempts to make more games that appeal to casual gamers threatens the market. I don't think this shovelware is going to appeal to the majority of people with PS3s and 360s anyway. It's like in motorsport when one team develops some sort of groundbreaking new aerodynamic/engineering innovation. All the other teams will copy the first one to compensate. No team gains an advantage. Everyone is exactly where they started to begin with and millions of dollars will be wasted.
As Vivi said, every serious/hardcore gamer who owns a console, even the ones who own a Wii exclusively, are in it for the serious games, not the casual ones.





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