I'm at the end of chapter 11 for Final Fantasy XIII.
[Haven't played.] I thought XII and III DS sucked
[I don't think XII sucks; haven't played III, but X was one of the best games I have ever played
[it was a good game].
I know talking about XV is a bit premature
[Indeed], but come on, XIV is an MMORPG. I have no expectations for it whatsoever, as I will not be playing it
[agreed].
Just some little corridor makes the experience feel less involving and cramped.
[agreed]
Add more variety. The side-quests just have you fighting monsters in XIII, like you were doing before! There's absolutely nothing else to them. I'm not going to stick around after the game to want to play them.
[wow ]
No melo-dramatic crap.
Melodrama:In a melodrama the characterizations will accordingly be somewhat more one-dimensional: heroes will be unambiguously good and their entrance will be heralded by heroic-sounding trumpets and martial music; villains will be unambiguously bad, and their entrance will be greeted with dark-sounding, ominous chords.
[I see what you mean and agree] I understand that if I were in the same situation as some of these characters, I'd be a bit sad, too, but some of these people are over-the-top ridiculous. Work on the dialogue and have a story that doesn't involve someone not existing.
Also, hard should not equal excessive hours of grinding
[agreed]. Final Fantasy III DS was a "hard" game because all the bosses were ridiculously over-powered. That just made me fight the boring as hell battles some more. The entire game was horrible to begin with, given that you did nothing more than press the "Attack" button and watch some crappy animation, but I was forced to do more of it so I wouldn't get my ass repeatedly owned. And if I did, I lose an hour or two worth of time because the save-points are all outside the dungeon!
[you have succeeded in insuring that I will never play this. I'll just stick with V on my Anthology.
No easy battles either. In every JRPG, there are a lot of instances where I don't even have to switch my Paradigms because the fight is so insanely easy. Why is that fun? The attack animations wear thin when you realize you've been watching them the entire game.
[personally, I've never paid much attention to this. If I find myself getting even a milimeter near boredom, I fiddle around with my stats & eq.]