Well, that's a very narrow definition of the ways a gamer interacts with a game.
I like the gambits because I enjoy managing the behaviour of my party, so that later in battle I don't have to. I don't really like having to press "attack" "attack" "attack" "cure" over and over again when I can just craft certain attack patterns for the characters to follow. I thought it was interesting, actually, to set up gambits and see which ones work in what circumstances, and I found I always had to modify them based on partiular enemies and such... in order words I never let my game "play itself". Sometimes I turn off certain gambits if I feel like playing an immediately active role in battle, so I *can* press "cure" and "attack" over and over if I feel like it.
I think its up to the player to strike a balance that suits their play style, which FFXII actually allows you to do rather than forcing you into one way of playing battles.




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