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What I meant by altering things is what Kentarou suggested about redesigning the dungeons and towns to really take advantage of the game engine instead of just making the same layout with a snazzy 3d wallpaper like the III and IV DS remakes did. While I don't want them to add new dungeons or towns or remove some of the puzzles, I would like to see them actually re-imagine them somewhat from a gameplay standpoint just to make it feel like a new experience as opposed to a straight port with a 3D face lift. I genuinely feel the best elements in the DS remakes were the things that were added. I appreciate holding onto tradition but I feel I've moved past my "its sacred don't change it" to a certain degree. While I feel the plot and characters should not be touched, nor the core job class gameplay, I can't say I would mind the dungeons getting a major overhaul, some classes getting rebalanced and some skills added and removed (seriously Knight, wtf?). I actually expect a remake of FFV will raise the ABP requirements for some of the more abusive skills making it harder to acquire.
In terms of what they could do with the story, not much. IV had some scenes that were removed due to complications from learning a new hardware and releasing a game on schedule. A glance at the games original Japanese guides and novella pretty much showed that. V doesn't have anything like that, so I doubt they can really add anything. At best, they'll keep the awesome inner thought bubbles in the menu screen which really helped to characterize IV's cast even better. I don't really believe VA work and a bigger engine is going to help Vs story. I don't feel it did for III and IV, of anything, I think VA work just made how utterly silly the games plot is actually standout and I expect V will probably have a similar fate. Beyond Galuf's death scene, V really doesn't have as many strong emotional moments like the games its sandwiched between, on the other hand, it doesn't take itself too serious so its really hard to knock the cast or plot, whereas the other FF games tend to wander into gnarm territory with some of its dialogue. I don't think VA work helped Cecil not sound like a whiny bitch in the opening of the game, nor do I believe its going to not make Terra's infamous "Can you love?" comments any less awkward sounding or god knows Cloud's obituary speech about Aerith to Sephy has some really awful and unintentionally funny dialogue in it like he's seriously trying to ham up this monologue cause a famous director is in the audience. FMVs might help the story better.
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