-
As I said, my logic comes from the fact I don't see the value of paying full price for a technical facelift. Why buy a 3D model version of FFV that plays exactly like the other versions I already own? I feel SE should actually take a chance and really play with the formula, I trust Tokita not to screw it up if he's in charge. I'm also curious to see what Kitase might do if he got a second chance to remake VI with better technology. If it sucks, its not like their are not a few other versions I can hold onto, its not like one bad remake is somehow going to destroy the games I love since I already a own a few copies of the original on multiple platforms.
My issue here is that I don't think updating the graphics and the audio really add anything substantial to a game and it sure as heel doesn't warrant a 29.99 price tag when I've got working portable copies I already play on. I'd rather see them try to do something new or change it so its actually feels like a new experience for us veterans. By the time I got to Kaipo, I was already over the cheap thrill of FFIVDS being in 3D with voice overs. It still played like the game I knew on the SNES I played when I was 12. Besides, its not like just simply trying to redesign the dungeons into a true 3D model automatically means its going to be bad. Different yes, but I would like to see if SE can actually make a working next gen style 3D dungeon that is more than a tube or a giant MMOstyle area map. Why not try it on a smaller project with an already invested fanbase. Why not actually remake FFV as a small budget next gen handheld/DL title, instead of just being a graphically updated port? SE is already screwed the franchise, its not like this is going to anger the fanbase anymore than they already have. Besides, as long as they don't mess with the story or the core gameplay, I actually feel the dungeon/map design is the safest element to work on, and the one SE needs to work on the most for their other titles.
As for what platform, I feel its safe to say the 3DS will probably get it simply because FFV is still a Nintendo title to the Japanese, and its the system SE has mentioned by name when talking about an FFV remake. Multi-platform would be the way I feel it should go, but I would prefer SE not try to implement the gimmicky features of both the handhelds and just stick to basic hardware. The 3D element of the 3DS is what distinguishes it from other handhelds on the market but even with that feature removed, its still a very powerful handheld system, so I find it silly that people simply only look at the 3D viewing element as its only strength. Screw the gimmicky features of the 3DS and Vita, I want to play FFV, not have a 3D experience, having to use GPS, or camera features, or heaven forbid, play a tacked on multiplayer element like WoTL did, which is great for Japan where the bulk of the population is in one city but is pretty useless anywhere else in the world, especially a month after its release when most people will have finished it and stopped playing.
Overall, I feel that a remake should be a little more than just a graphical facelift. Its not worth paying full price for an old game with a new coat of paint. I feel greater risks should be taken.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules