
Originally Posted by
Wolf Kanno
I do feel that JRPG's tend to have a much more loose idea of what constitutes an RPG but to be fair, yet it can also be argued that WRPGs drop some major elements since most of the time combat is basically an Action game (usually FPS style if its the Elder Scroll series) with stats attached to them whereas the turn based combat in JRPG's is much closer to emulating a bunch of guys in battle using speed ratings to determine attack over and reading through their character sheets for their skills and spells to use in combat while calculating the damage through the game's mechanic system and the trusty dice.