Quoted from Wikipedia:
"After release, game director Motomu Toriyama felt that the lower-than-expected review scores for a main Final Fantasy series game were as a result of reviewers approaching the game with a Western point-of-view, and that these reviewers were more used to games in which the player was given an open world in which to explore; he noted that this expectation contrasted with the vision the team set out to create, in that it "becomes very difficult to tell a compelling story when you're given that much freedom."
It would've worked better if the story was actually compelling!
I like the way Yahtzee puts it: "People say I should view Fable II as a sim-type game as opposed to a RPG. So I have to change around my expectations to enjoy it. I could also view it as a frisbee; that'd make it seem pretty good."
It was something like that. Call it what you want, it's still the same boring game no matter how you slice it.
Anyway, discuss the things I said.