Originally Posted by
Bolivar
When Toriyama & Kitase said how they were influenced by First Person Shooters and Call of Duty, everyone laughed, but it's now apparent - the statistical report after battles, the contained environments with clear objectives
I won't deny that they may have been influenced by FPS games in designing a linear game, though I find it interesting that in terms of constrained levels, they completely missed how levels can be linear but still interesting from a gameplay perspective. That's probably the biggest failing with this game in terms of its linearity, they focused so much on getting the player from point A to point B for story purposes that the setting has no purpose within the gameplay except to provide a backdrop in between fights. It works in shooters because you use the environment in the gameplay; taking cover, flanking the enemy, drawing them out, etc. It fails here because it's just there for you to walk through.
So I suppose I can see the influence, but my god is it ever a twisted bastardized version of a more western genre convention than anything else.