I won't deny that they may have been influenced by FPS games in designing a linear game, though I find it interesting that in terms of constrained levels, they completely missed how levels can be linear but still interesting from a gameplay perspective. That's probably the biggest failing with this game in terms of its linearity, they focused so much on getting the player from point A to point B for story purposes that the setting has no purpose within the gameplay except to provide a backdrop in between fights. It works in shooters because you use the environment in the gameplay; taking cover, flanking the enemy, drawing them out, etc. It fails here because it's just there for you to walk through.
So I suppose I can see the influence, but my god is it ever a twisted bastardized version of a more western genre convention than anything else.






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