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Thread: Good Luck? Bad Luck?

  1. #1
    Light Hero Saber's Avatar
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    Default Good Luck? Bad Luck?

    Lets discuss luck for a bit. It seems to change within games. I know a lot of people here have played a lot of final fantasy to know the difference. In case you don't know or recall I simplify it for you.

    Luck did not appear in every Final Fantasy

    FF1 - was suppose to be used for running away.
    FF7 - To me it acted as evasion.
    FF8 - critical hits, and item droppings.
    FF9 - chances of status spells success
    FF10 - Luck in this game, according to FF-wiki strengthened critical hits, item dropping, and evasion.

    So what do you think is better? I prefer it being an evasion. I guess Critical its is more understandable. Running from battle to me was a waste.
    Marcus
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    Witch of Theatergoing Karifean's Avatar
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    FFX had it as accuracy, evasion AND critical hit (no item drops, though) and i liked that best. AFAIK luck never ever affected item drops, did it?

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    Light Hero Saber's Avatar
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    I got the information from FF-wiki.
    Marcus
    "No cloud, no squall shall hinder us!" - FF9

    Games completed - 1,2,3,4,5,6,7,8,9,10, 10-2, 12, 13, 13-2, 13-3 Tactics, Tactics Advanced, Crisis Core, Dirge of Cerberus, KH, KH2, And played 11.

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    Stupid Malaka Rebellious Eagle's Avatar
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    I usually think luck has to do with critical hits, so I guess I'll go with that. I never worried much about luck, anyway.
    Era Vulgaris
    "My life's a chip in your pile. Ante up!" ~Setzer, FFVI

    "Knights do it two-handed!" ~Drunkard, FFV

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    I AM NOT A PRETTY BOY! Shin Gouken's Avatar
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    Quote Originally Posted by sora_lion_heart View Post
    I got the information from FF-wiki.
    Also, i'm sure it only effects the frequencey of critical hits in FFX not strengthening them. But it definitley affects both accuracey and evasion.

    I'd also like to give a worthy mention to Crisis Core. Luck can heavily affect critical hits in that game, to the point where i always run around with as high a luck stat as is possible.

    We have stats for accuracey and evasion so luck doesn't need to affect them, but criticals is good seeing as the chance to score a critical is otherwise quite low.

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    Recognized Member VeloZer0's Avatar
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    It would be kind of cool if luck modified every calculation in the game. So a character would have higher chances to steal, dodge, get critical hits, resist status ailments, the works.

  7. #7
    o double d to the l e r oddler's Avatar
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    Quote Originally Posted by VeloZer0 View Post
    It would be kind of cool if luck modified every calculation in the game. So a character would have higher chances to steal, dodge, get critical hits, resist status ailments, the works.
    I agree.

    I've considered Luck in most games to be the stat that affects critical hit success.

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    Do Myself a Mischief Vermachtnis's Avatar
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    "Luck has an effect on everything you do, but governs no skills."

    I like it when luck deals with evasion, item drops, effectiveness of status effects, ect.

  9. #9

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    Switch luck with probability. Whatever the game was programmed to do and some reasoning on the players part.
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    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Quote Originally Posted by Vermachtnis View Post
    "Luck has an effect on everything you do, but governs no skills."

    I like it when luck deals with evasion, item drops, effectiveness of status effects, ect.
    Yep, this.

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