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Thread: "ONLY Macho Protagonists Sell... in America!" -- Square Enix

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    Default "ONLY Macho Protagonists Sell... in America!" -- Square Enix

    Source: Sankaku Complex (NSFW)

    Interviews with the developers of Square Enix’s new Nier franchise reveal a bizarre development saga in which arguments over whether western audiences could stomach a typical girly JRPG lead eventually lead to the company making two versions of the game.

    Square Enix’s new “Nier” franchise launched with two games, Gestalt (PS3/360) and Replicant (PS3), each with radically differnet character designs for the hero; however only Gestalt was released in the west, as “Nier” – comparisons of the two attracted some attention.

    The interview concerning this odd decision included publisher Square Enix’s Executive Producer Yosuke Saito, and developer Cavia’s Nier director Taro Yoko:

    Saito: We were initially planning an Xbox 360 target, which we expanded to PS3 multiplatform afterwards. However, the production process turned out to be quite storied.

    Yoko: At first we were just doing the youthful protagonist version (which became “Replicant”), but Square Enix started taking talking about international markets during development.

    Yoko: In fact, an argument erupted at Square Enix’s Los Angeles studio, over whether a thin looking male character [hereafter translated as “girly”] was possible for the game. For the North American consumers, it was decided to provide a macho main.

    Yoko: A heated discussion ensued once the American and European staff were gathered to discuss it. It was said that “A slender and girly protagonist like this couldn’t possibly swing a huge sword like that, it’s ridiculous.” Certainly, if you look at American games it’s always muscle bound mains who look like they play American football.

    Saito: We thought that as it’s a new IP, it really must sell, and we were persuaded [by the Japanese staff’s desire to make a girly lead] – we opted to leave the Japanese version with the girly character, and instead make two different versions.

    Saito: We did realize that not all international audiences are the same though – it was thought that Replicant [the girly version] might be suitable for the French, as they have a greater appreciation of Japanese culture.

    Yoko: That meeting was pretty amazing. A lot of people were arguing for making only the macho old guy version for cost reasons, and we [the Japanese developers] were saying “But if we don’t make a girly version we’ll lose heart and it’ll take even longer.”

    Saito: As a result, the Japanese PS3 version only became the girly version, and both PS3 and Xbox 360 international version were the macho old guy versions.
    Curiously, the obvious choice of eschewing the entire “Epic vs Enix” problem by just making universally sexy Kainé the protagonist seems not to have occurred to them, although considering the approach they took to depicting her in the US comics this is perhaps for the best.
    The obsession Japanese RPG publishers have with supplying western audiences with its crude interpretation of the muscle bound heroes they see as key to the success of American games seems almost pathological – Square Enix actually made two games rather than have to risk releasing an insufficiently masculine lead to supposedly testosterone loving American audiences.

    Unfortunately for both supporters and detractors of macho protagonists, the Nier games have received mediocre reviews and would likely have sunk without trace were it not for the cunning inclusion of ...Kainé – finally proving whether western audiences (apparently shorthand for “American audiences” amongst RPG publishers) really can’t stomach girly androgynous protagonists will have to wait.
    If you ask me, this is:

    --a sincere, yet misguided attempt to capture American audiences.
    --a sign that it's rubbing it in our faces, due to local haters' whining about effeminate JRPG leads.

    I'd like to get your opinion on this.
    Hisui & Kohaku: I play as them in Melty Blood.

  2. #2
    Recognized Member Jessweeee♪'s Avatar
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    Recognized Member VeloZer0's Avatar
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    I don't like 'girly' protagonists, and they certainly decrease my enjoyment of a game. However for me personality is usually more important than the character model. People always say Zero from Mega Man X look girly, but he typically emulates masculine protagonist characteristics. Unfortunately on the jump to the GBA they chose to go with an even less masculine looking sprite and art style.

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    Slothstronaut Recognized Member Slothy's Avatar
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    This is a joke right? I mean it has to be. If it's not then Square really have totally lost touch not only with North American audiences, but with their own core audience.

    Their core audience wouldn't care if the main character were thin, and so-called girly. It's common in a lot of Japanese games and them trying to appeal to North American audiences is a bad idea because they aren't North American. Trying to ditch the distinct Japanese charm their games have which obviously appeals to people here (otherwise how would every FF sell millions) in favour of a character archetype they're not familiar with is a bad idea. The people who don't mind the Japanese styling aren't bothered by it, and those who don't like it probably don't like Japanese RPG's and don't care if they replace the main character with macho character #734. Especially when most Japanese developers can't seem to figure out why any of those characters made here are appealing western audiences anyway. The best I've seen them manage is one liner spewing American action hero stereotypes that were old in the 80's.

    I guess I'm ranting a bit. Short version: Japanese need to stop trying to emulate western developers and stick to making their own style of games. They didn't dominate the market for the better part of 20+ years by compromising their own style to pander to western audiences.

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    Recognized Member VeloZer0's Avatar
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    You could argue that they dominated the market because they were the only show in town. Back in the day the NA video game market was much much weaker. If they need to change or not is a complicated question, but insisting that one doesn't need to adapt to compete is usually a one way ticket to obscurity.

    I think they need to realize there is a big area between effeminate and macho. I don't think that it is NA audiences need macho characters, it is that they abhor effeminate ones.

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    Depression Moon's Avatar
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    I want an old lady for a main protagonist.

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    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by VeloZer0 View Post
    You could argue that they dominated the market because they were the only show in town. Back in the day the NA video game market was much much weaker. If they need to change or not is a complicated question, but insisting that one doesn't need to adapt to compete is usually a one way ticket to obscurity.
    I'm not saying they shouldn't adapt and change with the times. What I'm saying is that they shouldn't try to pander to what they see as the stereotypical western audience by trying to emulate western games. If history has shown anything it's that they don't really understand what actually appeals to western gamers that well (which has resulted in things like Dirge of Cerberus not being a very good third person shooter).

    Mind you western gamers and developers don't really understand the Japanese market any better. Looking at lists of the top selling games over their will often cause multiple "huh?" moments for me.

    Really though, my point is that there's almost a certain style to the characters and the worlds typical of Japanese games that is appealing because it isn't like everything coming out of western developers. To lose that so that they can poorly emulate the preferences of a culture they aren't really immersed in or have a lot of direct first hand knowledge of would be to do a disservice to their games. Hell, some games wouldn't even work if they tried to pander to American audiences, like the Persona series, Odin Sphere, Ico, or Shadow of the Colossus.

    Right now they have a style that stands out on its own and they do things that western developers would never do, and they're still successful at it. FFXIII, for all of the inspiration it draws from certain types of distinctly western genres, would never have been made by a western developer. I may have hated the game, but it'd be a shame to lose games that do stand out like the FF series of old because Square wants to be like Activision or Epic.

    I think I just said the same thing four different ways. It must be bed time.

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    What the bliff Recognized Member
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    I like to play as female character and if she happens to girly then so what. As long as she can kick ass. That's what counts.

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    Fragaria addict Recognized Member Momiji's Avatar
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    Quote Originally Posted by Depression Moon View Post
    I want an old lady for a main protagonist.
    *imagines an old grandma kicking ass with swords and magic*

    MAKE IT HAPPEN. @_@

    Also, overly masculine male protagonists in games are so dime-a-dozen anymore. I don't really mind androgynous male protagonists or female protagonists-- in fact, I prefer them, these days. Game developers need to mix things up a bit more if you ask me.

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    Depression Moon's Avatar
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    Quote Originally Posted by Momiji View Post
    Quote Originally Posted by Depression Moon View Post
    I want an old lady for a main protagonist.
    *imagines an old grandma kicking ass with swords and magic*

    MAKE IT HAPPEN. @_@
    I was thinking of her using a kurisagama or scythe. I've wondered for a little bit why there hasn't been any old ladies for party members, we have a few old guys (they were never the main party member),but not a single old lady. I don't think any of the women past the age of 33. except for Fran, but in her case doesn't look like her race even gets old.

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    because old men are still sexy, but women aren't
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

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    Recognized Member ShinGundam's Avatar
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    Quote Originally Posted by Depression Moon View Post
    Quote Originally Posted by Momiji View Post
    Quote Originally Posted by Depression Moon View Post
    I want an old lady for a main protagonist.
    *imagines an old grandma kicking ass with swords and magic*

    MAKE IT HAPPEN. @_@
    I was thinking of her using a kurisagama or scythe. I've wondered for a little bit why there hasn't been any old ladies for party members, we have a few old guys (they were never the main party member),but not a single old lady. I don't think any of the women past the age of 33. except for Fran, but in her case doesn't look like her race even gets old.


    Aya in "the 3rd birthday" is 35 years old.

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    Depression Moon's Avatar
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    she's not in FF

  14. #14

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    I want a donkey to be the main character.

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    I like playing Japanese games because they're Japanese. If I want to play as a macho man, I'll play Grand Theft Auto or God of War instead.

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