What other sounds? Unless you mean during battle, there shouldn't be that many. And even then, battle music should still be somewhat obvious (and for me, it has been, to be fair). But on field map music etc. music should easily be recognisable.
Gimme good quality video sequences! I want it to play out like a really good book!
Gimme more options! Better replay value that way!
What other sounds? Unless you mean during battle, there shouldn't be that many. And even then, battle music should still be somewhat obvious (and for me, it has been, to be fair). But on field map music etc. music should easily be recognisable.
Bow before the mighty Javoo!
I too think footsteps could have been toned down in many cases. Also, why can't we set our music, speech and sound effects volumes ourselves? Other games let us.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
I was kind of depressed that a whole slew of customization options didn't become standard as the industry developed. I don't see any excuse for a game no not allow you to completely re-map it's control scheme or adjust the volume level of effects/music ect. That should be industry standard.
I used to waste so much time customizing the window colors in earlier FF titles, where the hell did that go? It probably would have added more re playability than anything else in FF13.
Oh, man, could I go without voice acting. It's never really added anything to the game for me, and in a sadly cynical way I usually fail to even give it much thought unless it's bad. I liked imagining the character's voice based off their personalities and appearance.
Also, the footsteps in FFVIII drove me crazy. Sometimes it added an air of creepiness to the setting, but for the most part they drove me crazy.
What do you mean there shouldn't be many? If there's anything that's really happening on screen there should generally be sound associated with it. Less so in RPG's because they tend to be fairly static (not a lot of movement and things happening around you), but they're also the type of games where the music tends to stand out more.
That said, most RPG soundtracks I've heard in a while tend to be mediocre at best so even if it stands out it ends up not being memorable.
Well, if you look at the likes of VII, VIII and IX, it's certainly possible for a game to have it's music stand out whilst still allowing for the sounds of those things happening here and there. As I said, what sounds, specifically? Aside from footstep sounds I am honestly struggling to remember many other sounds that there were in FF games until very, very recently. And even then, it's still mostly just voice acting and footsteps, surely?
Bow before the mighty Javoo!
To be fair, FMV/pre-rendered cut-scenes tend to decrease loading times compare to real-time cut-scenes, I like Kingdom hearts birth by sleep but this game has a lot of loading times because everything in real-time, I've never had to do the data install, until BBS
True story. In fact, many cutscenes that look like they're realtime in FF13, are in fact prerendered but with the same engine that's used ingame. In addition to having lower loading times, different ingame data can be loaded while the video is playing. Furthermore, you can have "more stuff" in the scene without slowing down the cutscene.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?