Final Fantasy XIV Update
Famitsu has an interview with team Final Fantasy XIV this week. Here's a summary of the bullet points that were listed at Game Jouhou:
The Beta version will see some system changes that will make it so that you can more easily string together your attacks.
- The alpha test had bad tempo with insufficient explanations. They've made some revisions to the beta, resulting in a completely different system.
- It will be easier to save up Gil.
- You remember that amazing comparison shot showing how much better the beta looks compared to the alpha? It seems that the beta uses a different technique for its shadows. The alpha version used something called "Project Shadows" while the beta version uses "Depth Buffer Shadows."
- The city of Limsa Lominsa will have two levels.
- There will be a robust log filter in place. This is something that wasn't finished in time for the alpha.
- They're readying something large scale for your home, which functions like FFXI's Mog House.
- They'll soon be adding alpha testers as part of the new "alpha 2" phase. They've already selected the participants via drawing!
- As you play the game, you'll be able to freely change the god that you select during character making.
- Vehicles for FFXIV include Chocobo, horse driven carriage, boat, and air ship.
- You'll be able to select different colors for your equipment.