I'm not surprised, one look at DQVII shows how much he cares, released right after FFIX in Japan and a month before FFX in the US and PAL regions. The game looks at best like an early PS1 game or a late 16-bit game. Course the battle animations were extremely well done and fluid but that's the extent of the games graphical prowess.
I've always had a mental disconnect with the series, when I'm playing the game, I enjoy the hell out of it. When I'm not playing them, I have to muster up the will to actually put it back in. As I said before in another thread, for me, DQ tends to embody many of the elements I don't like in RPGs but for some reason, taking all these bad elements together in a game creates some weird inverse parallel paradox where suddenly everything works perfectly well and the elements become super special awesome.Sorry to hear you're not impressed with DQVIII. I guess you have a job-system fetish, to me the real enjoyment of DQ games comes from the sum of all the parts - the artwork, the music, the setting, the characters, and the traditional gameplay coming together in the joy of the adventure itself. I get lost in that reaaal easy.
I enjoy DQVIII but so far the elements that make it standout are the elements that make it mostly different from previous installments which is mostly the graphics. I'm a little concerned the game sacrificed (more like slimmed down) game play options in exchange for some visual appeal. Oh well, who knows. I'll get back to it eventually, I just have a lot on my plate right now.
As for the Job class junky thing, I do openly admit I'm a sucker for a well done job class system but funny enough, my favorite entry in the DQ series is actually the very first game. It's just so well made and a lot of thought was really put into the story and pacing for an old school 8-bit game.![]()