Quote Originally Posted by Bolivar View Post

The thing about malaria, like weapon jamming, is that it creates these moments where it completely removes the player from their subconscious state where they're not actively thinking, just kind of reacting to the gunfights how they instinctively do in an FPS. It destroys that and randomly creates this scenario that you need to deal with before you can keep playing. It's this kind of dynamic, progressive storytelling and it's part of what separates Far Cry 2 from other shooters, even other open-world, open-ended shooters.
I will concede that that is true of weapon jamming; I love that mechanic in the game. And there's something seriously satisfying about when your character clears the jam. But I will not say the same about the malaria mechanic. It's much more abundant than weapon jamming (this simply being because you engage in simple movement far more than in armed combat), and for me it does the opposite of what you've claimed. Instead of immersing me in the admittedly well-crafted open world of FC2, I find myself saying "ah, ok, the screen is blurry again. Genius."

I see what they were trying to do with it. If it had been less frequent and had crept up on me from time to time a bit in the heat of battle, then I would be OK with it (even though I had previously stated that it should have been done away with completely). But as it stands, it only stands to annoy me when I'm trying to proceed from one area to the next.