
Originally Posted by
Bolivar
The thing about malaria, like weapon jamming, is that it creates these moments where it completely removes the player from their subconscious state where they're not actively thinking, just kind of reacting to the gunfights how they instinctively do in an FPS. It destroys that and randomly creates this scenario that you need to deal with before you can keep playing. It's this kind of dynamic, progressive storytelling and it's part of what separates Far Cry 2 from other shooters, even other open-world, open-ended shooters.