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XII only made it blatantly clear that RPGs can play themselves. Someone poisoned? Antidote or esuna. Someone hurt? Use Cure/Cura/Curaga. Fire weak? Hit them with a fire spell. There is the occasional RPG that requires actual strategy, but most are nothing but "This happens so do this." Honestly, Gambits are there to make you play around if you really really want, but most will simply do what works best and leave it. All in all, XII could have an auto-button just like XIII and be perfectly fine. The developers could have done it for you if they wanted.
It's a genre that requires little input once programmed appropriately. I interfered now and then, but I didn't need to much.
Anyway, I still enjoyed it. The concept of rewards for work remained in the form of levels, items, and License Points. There is also the plot, and no matter your feelings, it did still exist, so most will want to see it through.
That's how I felt, at least. Merely my opinion, etc.
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