It's weird. Final Fantasy X at the time made me about as upset as FFXIII did for a lot of people.

Final Fantasy X was linear. Very linear. The game forces you through the story and the formula is as follows: cutscene, trail, boss fight, town, trial/temple, cutscene, trail, boss fight...ect ect

You think having no towns is bad? Try having NO DUNGEONS. The trials with the sphere puzzles do not count for me. I was terribly upset that there isnt any dungeons in the storyline. The only dungeon in the game is optional.

The critics nor did anybody else didn't mention it's linearity or the lack of dungeons... So, why the heck is FFXIII getting so much flack? It really doesn't make any sense.