Ok I'm playing the alpha so I'll clear some things up.

Quote Originally Posted by Loony BoB View Post
I imagine some basic things will be obvious enough. I mean, a character who heals using magic is a white mage, and everyone knows that.

I'm currently not a fan of the new naming conventions they have. I mean, gladiator? Pugilist? Are we playing Final Fantasy or Age of Empires? Should've stuck with the original styling of names, I reckon. But that's just names, and so long as the gameplay is good I'm sure I won't be that bothered.
There's no single job that will define who your character is. At the moment you can use abilities from other jobs, and so far the jobs are much more free and the mechanics encourage you to play in this way which is much more different than FFXI. At the moment there's two mage classes; conjurer and thaumaturge, there's healing, buffing, debuffing, and damage spells but there is no way you can define either one as being a red mage, black mage or white mage with how they are built and how they play. They just feel too different from those classes.

Quote Originally Posted by oddler View Post
Yeah, I understand what you're saying, Omecle. But it's just like BoB says; I'm sure there are going to be plenty of players that say, "Hey, set-up like a THF/NIN so you can get do this and this in battle."
I don't think you do understand what I'm saying. I'm saying that the core mechanics are completely different and so you could not make direct connections to FFXI and try and use FFXI as a basis for what you should do. And the players that try and do that will soon find they have to better adapt themselves to the new game because it isn't just FFXI HD.

Quote Originally Posted by oddler View Post
I'm sure, in the end, the class you choose will depend on the necessities of the task at hand, be it ultimately a "Tank," "Damage Dealer," "Healer," or "Support." My point being that in an MMORPG setting when you shave it down to basics, how different can it be fundamentally?
It can be very different considering you can change jobs on the fly and use another job's abilities. This is pretty much the ultimate freedom that no other MMORPG has really seen before and it sets players up to customise their characters in to even a few of those roles at the one time.

However, that's not the point I was trying to make. Yes, you get the basic kinds of roles players want to take and define themselves as, but I can tell you now none of the jobs in FFXIV play anything like FFXI and those fundamental core mechanics are a completely different beast, so none of the jobs in FFXI as they stand right now would work in the world of FFXIV.

Quote Originally Posted by Miriel View Post
I agree with BoB. I understand the need to differentiate but the new names definitely make it sound less Final Fantasy-ish.
While I was a little disappointed, I can fully understand why they'd want to. And I'll be completely honest; while playing the game feels far more Final Fantasy than FFXI, other than the class names - which to be honest isn't really a big deal and you get used to it rather fast.