Ok I'm playing the alpha so I'll clear some things up.
There's no single job that will define who your character is. At the moment you can use abilities from other jobs, and so far the jobs are much more free and the mechanics encourage you to play in this way which is much more different than FFXI. At the moment there's two mage classes; conjurer and thaumaturge, there's healing, buffing, debuffing, and damage spells but there is no way you can define either one as being a red mage, black mage or white mage with how they are built and how they play. They just feel too different from those classes.
I don't think you do understand what I'm saying. I'm saying that the core mechanics are completely different and so you could not make direct connections to FFXI and try and use FFXI as a basis for what you should do. And the players that try and do that will soon find they have to better adapt themselves to the new game because it isn't just FFXI HD.
It can be very different considering you can change jobs on the fly and use another job's abilities. This is pretty much the ultimate freedom that no other MMORPG has really seen before and it sets players up to customise their characters in to even a few of those roles at the one time.
However, that's not the point I was trying to make. Yes, you get the basic kinds of roles players want to take and define themselves as, but I can tell you now none of the jobs in FFXIV play anything like FFXI and those fundamental core mechanics are a completely different beast, so none of the jobs in FFXI as they stand right now would work in the world of FFXIV.
While I was a little disappointed, I can fully understand why they'd want to. And I'll be completely honest; while playing the game feels far more Final Fantasy than FFXI, other than the class names - which to be honest isn't really a big deal and you get used to it rather fast.






Reply With Quote