I'm kind of surprised I forgot about that. Have to agree with you on it. Speaking of using gameplay to tell the story, I have to mention the last level of Braid actually. Regardless of whether someone thinks the story up until that point has been somewhat pretentious in it's telling, the way it uses the rewind mechanic to completely subvert everything you thought you knew about the story to that point was utterly brilliant. I'd put it up there with the COD4 example as one of the best examples of using gameplay to tell a story that I can think of. I kind of wish that the rest of the game had told it's story through gameplay that well.
I'll also say that I agree with to much of Wolf Kanno's post to waste the space quoting it.






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