Story:
VIII
Okay, VIII's plot is bat-




-crazy. It starts off really intriguing with child soldiers qwelling international disputes and a supernatural evil taking over a militant country to start the games equivalent of WWI, not to mention the eerie dream sequences where your party live the lives of enemy soldiers from 20 years ago. Then Disc 2 starts and we're faced with the most BS version of a
wall banger plot twists and time travel crap that the player loses any sense of being able to take anything storywise serious.