Originally Posted by
Shoeberto
The Metal Gear Solid games.
Okay, so MGS1 and Snake Eater were damn fine examples of how to write self-contained stories that also lend themselves well to the overall continuity. Sons of Liberty and Guns of the Patriots, however, were examples of how too much retconning, deus ex machinas and overzealous plot decisions can make a story exhausting. I haven't played anything other than 1-4, and I love the overarching story, but the way the deceptions and plot twists and all that stack up by the time I finished MGS4, I was wishing Kojima would just tone it down a lot.
Actually... MGS1 and 3 did far more retconning than 2 and 4. MGS1 rewrote a lot of MG and especially MG2, while MGS3 rewrote most of what was established about Big Boss in the first three Metal Gear titles. Hell any game that stars Big Boss pretty much retcons the timeline.
Beyond that, I will agree that MGS2 took the series into a weird direction by being a bloated conspiracy theory with an Evangelion inspired finale but to be fair to MGS4, it was a title trying to tie all the pieces together and it had to drop into some weird territory to connect the titles and bring a conclusion to Solid Snake's story. Its not really as bad as MGS2 was, even if 4 did have a lot of questionable story elements. I'm just surprised it was all worked together into something coherent, I was worried it was going to drop into a VR "it was all just a dream" cop out ending so what transpired really did work out for the best imho.