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Bioware games.
Yeah, I went there. KOTOR relied on a bunch of Sci-Fi genre conventions that are old hat now, a fair few Star Wars cliches, including villains who are evil just because, and the whole thing is capped off by a plot twist so obvious that I still wonder how anyone is surprised by it, let alone how they could consider it one of the best plot twists in gaming.
Mass Effect is pretty much more of the same minus any attempt at a real plot twist. Same reliance on genre cliches, which wouldn't be a terrible thing except that they do a poor job of making me empathize with their talking heads so that even when dealing with issues like the morality of destroying an alien race to protect the galaxy or trusting them to play nice it all falls flat with me. In fact, the whole Mass Effect universe fell flat with me because the NPC's and areas generally aren't very engrossing.
And on the issue of morality in these games, treating every decision as being stark good and evil bores the hell out of me. I'll admit that I haven't played any of their games besides these, but I can't stand the way they handle moral choices in either of them.
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