Page 1 of 4 1234 LastLast
Results 1 to 15 of 48

Thread: What game series do you think needs better writing

  1. #1
    Recognized Member VeloZer0's Avatar
    Join Date
    Nov 2006
    Posts
    3,984
    Contributions
    • Notable contributions to Final Fantasy forums

    Default What game series do you think needs better writing

    Has a game with an underdeveloped world and poor writing ever captured your imagination? What games come to mind that you would like to see fleshed out in a competent manner?

    My pick is Mega Man X. The world just seems like it has so much potential, with the growing pains of humans and reploids as the two races awkwardly co-exist. Add the ever present Maverick attacks that are seemingly going on and I think it would be a very interesting place.
    Unfortunately Capcom has shown me that they are completely incapable of making a coherent story more than a paragraph in length, but I can dream.

    What game/series do you wish was expanded upon?

  2. #2

    Default

    I thought the plot of the Mega Man X series became more interesting in X5 and X6, although a large chunk of the plot for X6 was lost due to the worst Japanese to English translation EVER. There were massive hints in these games that Dr.Wily was somehow still pulling the strings, even though he was supposed to be long dead (The "W" forming behind the Shadow Devil, Sigma talking about an "old man" who hates X and created Zero, Isoc in X6 being able to completely neutralize Zero). I was fully expecting some great revelation in X7 or X8, yet Capcom decided to focus on introducing Axl and the New Generation Reploids.

    So yeah, I agree, the Mega Man X series definitely could have used some better writing.

  3. #3
    Banned
    Join Date
    Dec 2009
    Location
    Columbus, OH
    Posts
    951

    Default

    I wish there was some sort of story formed that connected all the Final Fantasy games.

  4. #4
    Recognized Member G13's Avatar
    Join Date
    May 2006
    Posts
    5,768
    Blog Entries
    10
    Contributions
    • Former Cid's Knight
    • Hosted the Ciddies

    Default

    Didn't Dissidia do that?

    Edit: I actually think GTA could use better writing.

  5. #5

    Default

    Any series that isn't GTA or Uncharted.

  6. #6
    absolutely haram Recognized Member Madame Adequate's Avatar
    Join Date
    Jun 2005
    Location
    Kirkwall
    Posts
    23,357

    FFXIV Character

    Hiero Dule (Brynhildr)
    Contributions
    • Former Cid's Knight

    Default

    The Elder Scrolls needs to look to Morrowind in future and pretend Oblivion never happened.

    Morrowind and Oblivion

    Fallout 3 was considerably better than OB but still pretty braindead. Hopefully Summerset Isle will be an improvement.

  7. #7
    Being Pooh. Chris's Avatar
    Join Date
    Jun 2004
    Location
    Runway
    Posts
    11,168
    Blog Entries
    4

    Default

    The LEGO games are some of my all-time favorite, but they often skip scenes from the movies in the games that I often consider to be of great importance. That being said, LEGO doesn't make any excuses about what kind of games they make, and I do think they vastly improved the concept with the recent Harry Potter entry.

    Looking forward to the upcoming LEGO Star Wars: The Clone Wars. Can't wait to see if they stick to the same concept.



  8. #8
    Got obliterated Recognized Member Shoeberto's Avatar
    Join Date
    Jun 2000
    Location
    THE OC BABY
    Posts
    12,018
    Blog Entries
    1
    Contributions
    • Former Cid's Knight

    Default

    The Metal Gear Solid games.

    Okay, so MGS1 and Snake Eater were damn fine examples of how to write self-contained stories that also lend themselves well to the overall continuity. Sons of Liberty and Guns of the Patriots, however, were examples of how too much retconning, deus ex machinas and overzealous plot decisions can make a story exhausting. I haven't played anything other than 1-4, and I love the overarching story, but the way the deceptions and plot twists and all that stack up by the time I finished MGS4, I was wishing Kojima would just tone it down a lot.


  9. #9
    Recognized Member Flying Arrow's Avatar
    Join Date
    Sep 2009
    Location
    Toronto
    Posts
    781
    Contributions
    • Contributions to EoFF Census project

    Default

    Most games that attempt to be serious or important need better writing. Action games like Bayonetta certainly don't need good writing (although it certainly would have helped) but games that aim to enthrall the player with stories generally aren't pulled off all that well in the gaming industry.

    The first that came to mind when I saw the thread topic was Final Fantasy - first because it's generally my favourite series, and second because it desperately needs a kick in the ass in the writing department. Square were really on the right track with VI and VII (back in the mid-90s!) but haven't developed from there at all. In fact, I'd argue they regressed as VIII, IX, X, and XIII are all complete and utter messes story-wise. They aren't just confusing; they don't make sense and rely on cheap tricks to surprise the player. That's inexcusable. (And I'm not even mentioning the obscene use of cliches and fanservice, which is usually enough to kill the effectiveness of any story.) XIII is particularly badly done. I've never seen another game show me one thing in cutscenes and then reveal something else in the in-game codex. Hell, since when is a codex used to reveal a major plot-point not touched on by the in-game action? Shameful. I hope SE will learn from this, but I know they won't.

    Another series that came to mind is Metal Gear Solid. I remember 1 being solid enough, if silly. 2 was an absolute monstrosity. 3 was not so bad either, if I remember correctly. Overall, the series is not terrible, but taken as bigger picture, it's embarrassingly silly. I've never played 4, and can only assume it picks up where 2 left off plot-wise. I can't speak to it's quality, but generally when two further games are required to clean up the mess of one, it's generally due to sloppy writing.

    Oh, and the bloated and overwrought dialogue. Shut the smurf up, Hideo.

  10. #10
    That's me! blackmage_nuke's Avatar
    Join Date
    Aug 2005
    Location
    Yes
    Posts
    8,503
    Blog Entries
    3

    Default

    Any game that doesnt explain the setting because they assume you've read the prologue in the instruction manual before the game starts to know whats going on in the story.
    Kefka's coming, look intimidating!
    Have a nice day!!

  11. #11
    What the bliff Recognized Member
    Join Date
    Oct 2005
    Posts
    17,343
    Blog Entries
    2
    Contributions
    • Former Cid's Knight

    Default

    The Resident Evil series because "Jill Sandwich" is unacceptable. Resident Evil 1 was probably one of the most unintentionally hilarious games I have ever played. I would also like to see Capcom make a game ending for these that don't involve things blowing up at the end like they tend to do in literally every friggin' RE game.

  12. #12
    absolutely haram Recognized Member Madame Adequate's Avatar
    Join Date
    Jun 2005
    Location
    Kirkwall
    Posts
    23,357

    FFXIV Character

    Hiero Dule (Brynhildr)
    Contributions
    • Former Cid's Knight

    Default

    We don't get howlers like "master of unlocking" and "Jill sandwich" anymore but Resident Evil really does need to undergo a major change if the plot is to make any sense.

    However, it is blasphemous to suggest that the ending could be anything except giant explode.

  13. #13
    Bolivar's Avatar
    Join Date
    Aug 2006
    Location
    Philadelphia
    Posts
    6,131
    Articles
    3
    Blog Entries
    2

    Default

    I don't know if games can necessarily be saved by "better writing." I know Gears of War 2 and Modern Warfare 2 both brought on real writers to handle the plots; Gears had only a very minor, yet noticeable, step in the right direction, but MW2 was like payment to a corrupt dictator because there was essentially no plot at all.

    I think what would save games the most is creative directors and producers who have genuinely interesting stories to tell and care a great deal about bringing an imaginative vision to life. We have plenty of games that get the job done anyway without them, I don't think games should try to pretend to be better by hiring storywriters, that only makes a more bloated budget.

    Quote Originally Posted by Shoeberto View Post
    The Metal Gear Solid games.

    Okay, so MGS1 and Snake Eater were damn fine examples of how to write self-contained stories that also lend themselves well to the overall continuity. Sons of Liberty and Guns of the Patriots, however, were examples of how too much retconning, deus ex machinas and overzealous plot decisions can make a story exhausting. I haven't played anything other than 1-4, and I love the overarching story, but the way the deceptions and plot twists and all that stack up by the time I finished MGS4, I was wishing Kojima would just tone it down a lot.
    I think maybe Kojima gets over-ambitious, then tones it down like from MGS2 to Snake Eater and from MGS4 to Peace Walker. Still, every game has wonderfully written dialogue, and deals with major issues in real life (information proliferation in MGS2, the privatization of warfare in MGS4). The story structure, however, did indeed become too comprehensive in MGS2 and 4, but I can't fault them when they do so much on the other fronts of writing.

  14. #14
    Depression Moon's Avatar
    Join Date
    Aug 2007
    Location
    Warrior Falls
    Posts
    6,050
    Articles
    45
    Blog Entries
    2
    Contributions
    • Former Editor

    Default

    Quote Originally Posted by flying Arrow
    I'd argue they regressed as VIII, IX, X, and XIII are all complete and utter messes story-wise.
    WHAT!? YOU GOT TO BE CRAZY!

  15. #15
    absolutely haram Recognized Member Madame Adequate's Avatar
    Join Date
    Jun 2005
    Location
    Kirkwall
    Posts
    23,357

    FFXIV Character

    Hiero Dule (Brynhildr)
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Bolivar View Post
    I think what would save games the most is creative directors and producers who have genuinely interesting stories to tell and care a great deal about bringing an imaginative vision to life. We have plenty of games that get the job done anyway without them, I don't think games should try to pretend to be better by hiring storywriters, that only makes a more bloated budget.
    Pursuant to this, I think the best way to help would be to integrate story and character as an integral part of the game, indeed fundamental (In the literal sense of the game not being able to exist without it). The story should be decided before a single piece of code is written and the game should be built to accomodate it. In reality, folks make a game and shoehorn a plot into it because it's pretty rare that a company will just say, for instance, "a bunch of people are having a fight, enjoy your Tekken guys" or "Here are some guns and monkeys, you can figure the rest out". We're in this weird sort of place where story is considered necessary* in almost all circumstances, whilst being regarded as a burdensome afterthought a lot of the time.

    So I don't really think the problem is storywriters or their absence, in fact I think it's a very good idea to bring in people who know how to write a story, but the story needs to be approached by someone who is a gamer as much as they are a writer - someone who understands the medium, genre, conventions, etc. - but regardless of who is involved it should either be a central and fundamental part of the design which directly informs the rest of the game, or it should just be said that the story is unecessary and here's some quirky characters beating each other up.

    * I've got a feeling that this arose as a response to the charges in the 90s that games were gratuitous murder simulators, and thus a story-based justification for your heinous acts became necessary.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •