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							Class: Centurion
Weapon type: Short swords, spears, shields, light armour
Base stats: Not sure about stats, but I'm thinking a decent attack and defense with a mid range movement. They get a +2 movement range when moving on flat ground, paths, roads, that sort of thing.
Skills: 
- Defend which doubles the chance of blocking an attack from the front and counter attack the enemy if adjacent to them
- Throw javelin - overlaps a bit with Ninja's I suppose, but they'd be able to throw stocked Javelin's up to three squares away. Maybe Javelin's could be an equippable item that only they can throw but can't be re-equipped mid battle (max of two equipped at a time).
Support:
- Phalanx - increases the odds of blocking a frontal attack by 20% when adjacent to another Centurion not using Defend and a slightly smaller chance when using Defend.
- Double time - When an enemy is within 3 squares, the Centurion uses half as much of whatever the time gauge is called in the game (can't believe I'm blanking on that) when ending their movement adjacent to the enemy.
- Strength of the Legion - Successful melee attacks deal 10% more damage for each friendly Centurion adjacent to the attacking Centurion
Basically the idea behind Centurions is to make them a lot stronger when working together but vulnerable from behind, and to magical attacks as well. They'd also be a bit of a risky proposition in combat since using them to their fullest potential obviously requires fewer of other classes making them difficult to support adequately.
This was kind of fun. I've never looked to military history to try and develop a class or unit for a game before (which is a pretty big oversight on my part in retrospect). Most of the time I look for strategy gaps or potential weaknesses to be exploited and fill them in fun and interesting ways. I think this class would be pretty fun to use in a Tactics game though.
						
					 
					
				 
			 
			
			
			
			
		 
	 
		
	
 
		
		
		
	
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
				
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