The most useless class.

Class: Junkie
Skillset: Indulgence
-Weed: Heals a small amount of hp. Increases effects of potions for three turns. Casts slow. May cause unit to sleep after a potion is used. (Affects all adjacent units.)
-Meth: Casts haste. Unit is immune to status effects for five turns. Unless it is used again before those five turns are up, unit will take damage equal to 20% of max hp; and unit will be put to sleep, and poisoned. (Affects all adjacent units.)
-Heroin: Casts wall and recovers all hp. Slows unit. May increase attack by between 1 and 3 (See Accumulate in Squires abilities). Same negative effects as meth if not used again within five turns.(self targeting)
-Pcp: Units attack and speed double for three turns. Lose control of unit (Berserk). Unit is confused.(self targeting)
-Cocaine: Increase all mediator talk abilities. Casts haste. May berserk unit. (Same negative effects as meths 5 turn rule.)(self or one adjacent unit)

Reaction ability: Paranoid Flinch. Increases evasion, but take more damage from melee attacks that do hit.
Movement ability: Cop Watch. See all traps up to three tiles away. If unit acts without moving, gain +2 tiles of movement on next turn.

Some of it doesn't make sense. I did the best I could given the games rules.