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Thread: Jihl Nabaat: A Great Villain Square-Enix Never Made *Spoiler Alert*

  1. #16
    Recognized Member Jessweeee♪'s Avatar
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    Sarangerel Qha (Twintania)
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    (SPOILER)It would have been interesting to have had the opportunity to fight her in a previous encounter or see a bit more development beforehand, but I'm quite happy with the scene of her death. As Goldenboko pointed out, it's sensible, and to dispose of her any other way wouldn't be as tidy. I think it's a pretty epic moment, even if it isn't so much for Jihl. You're all geared up to fight her, and then she's killed, and the party is like "oh okay super pope wants to fight? Well then let's ge--wait what is that oh smurf."

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    Fortune Teller Recognized Member Roogle's Avatar
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    Roose Dorvauldar (Gilgamesh)
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    Jihl Nabaat could certainly have used more character development throughout the course of the game.

    One of the shortcomings of the story is that I feel like the antagonists have very little to do with anything and hardly develop or change.

    I felt very little emotional connection to any of the enemies that I fought throughout the game. Eagle299 proposed a decent scenario that would have created a recurring adversary which is something that the game could have used.
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  3. #18

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    Quote Originally Posted by Loony BoB View Post
    I definitely agree that they should have done a lot more with her. I would have actually liked it if she ended up being the boss of the entire game. She struck me as having huge potential, definitely.
    I agree with this. In all FF history, there's never been a game with a female protagonist/female antagonist combination. It would've been nice to have that, for a refreshing change of pace. Jihl looked she could've been one of the best, most ruthless FF villains of all time.
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    Fortune Teller Recognized Member Roogle's Avatar
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    Roose Dorvauldar (Gilgamesh)
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    Female antagonists can be a rare breed, occasionally. If you look at the Final Fantasy series, only Final Fantasy VIII stuck with a female antagonist throughout the entire story, and that makes it somewhat unique in the world of role-playing games.
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    Bolivar's Avatar
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    I really liked Jihl, and I really liked Rosch, too, it would've been better to have them both as recurring side villains like rufus and the turks in FFVII. But the fact that they were under the flase leadership of the Fal'Cie makes the plot too concentrated for an FF which usually has tons of memorable side characters.

    I mean I just feel the entire time this game had no real villain. There's no iconic antagonist who you're really supposed to hate or love. Yes, there is Barthendalus, but he just seems to be someone else's agent the entire time, but it's really just him, or maybe it's actually Orphan he's acting on behalf of, (SPOILER)or maybe he and Orphan are the same, oh wait, Orphan is something weird now, so what the hell has been happening this whole time?

    I'm one of the few here that really, really enjoyed FFXIII, but it's obvious how rushed the game was. Some of the concepts just aren't fleshed out enough (some are fleshed out too much with the menu text-supplement) and Jihl seems to have been a casualty of that.

    She was hot, though.

  6. #21
    Fortune Teller Recognized Member Roogle's Avatar
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    Who is Rosch? I found myself not learning the names of many of the antagonists because a lot of them seemed to come and go so quickly.
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  7. #22
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    He was the guy villain who fought you in the giant robot named after the more impressive VII incarnation, Proud Clod I believe. You meet him in Chapter 7 and then he disappears from the plot til Chapter 12

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    What You Say? Recognized Member BG-57's Avatar
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    There are many missed oppurtunities in the storyline, of which the second tier villains has already been covered. I'll only add that I wish that Jihl and Rosch had been given more clear motivation. Backstories would have been nice too.

    As for the Fal'Cie why was Barthandelus the only EDIT Cocoon Fal'Cie you get to fight? They really missed a chance to have them like the Lucavi of FFT, with specific traits and personalities, but with a common goal. Most of them were remote and indifferent, like cogs in a giant machine, which was intentional I suppose. Why not have the heros try to appeal to some of the other Fa'Cie and end up fighting them?
    Last edited by BG-57; 11-14-2010 at 05:12 PM.

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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    The game strongly hints they are all on the same page about bringing back the Maker. That's partially why I hate the ending cause the conflict is far from over cause there are still the fal'Cie of Pulse to deal with, not to mention all the Deus Ex Machinas and red herrings the ending has to begin with.

    I think its hard to argue that XIII dropped the ball with the villains in this one. The more interesting conflict in the story was the characters dealing with their destiny as opposed to a battling a well thought out villain.

  10. #25

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    Yes I agree with you OP the potential of Jihl was wasted

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    Bart is an awesome villian. He must be.

    BECAUSE I ABSOLUTELY HATE HIM.

    The first battle with him made me want to rip my hair out. It was the first serious boss fight of the game so after I successfully beat that battle I didn't have too much trouble on any of the storyline bosses for the rest of the game, including (SPOILER)second and third fights with Bart. Also, the things Bart said in battle were hilarious.

    MUAHAHAHHA! WHAT CAN MERE L'CIE DO?

    He seemed maniacal, like Kefka.
    Lamia's Tiara- Headgear in FFIX
    Lamia's Flute- Weapon for Eiko in FFIX
    Lamia in FFV- a enemy
    appearance: a lady with long brown hair, wearing a tiara...half woman and half snake.
    Lamia in FF3j- A Harp
    Lamia in FFL2- An enemy
    FF2j Queen Lamia, at one point she even gets Frionel in a bedroom with her and jumps on the bed and says "take me!".. before she turns into her snakey self. She serves as a mini boss in this game (as Queen Lamia).. and after you fight her as a mini boss, regular lamia's become random foes and later on in the game, Queen Lamia's become random foes as well.
    LamiaScl. an item that paralyzes foes.
    According to legend, she was once a Libyan queen (or princess) who fell in love with Zeus. Zeus' jealous wife Hera deformed her into a monster and murdered their offspring. She also made Lamia unable to close her eyes, so that she couldn't find any rest from the obsessing image of her dead children. When Zeus saw what had be done to Lamia, he felt pity for her and gave his former lover a gift: she could remove her eyes, and then put them on again. This way, though sleepless, she could rest from her misfortune. Lamia envied other the other mothers and took her vengeance by stealing their children and devouring them.

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    Bolivar's Avatar
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    Quote Originally Posted by BG-57 View Post
    There are many missed oppurtunities in the storyline, of which the second tier villains has already been covered. I'll only add that I wish that Jihl and Rosch had been given more clear motivation. Backstories would have been nice too.

    As for the Fal'Cie why was Barthandelus the only EDIT Cocoon Fal'Cie you get to fight? They really missed a chance to have them like the Lucavi of FFT, with specific traits and personalities, but with a common goal. Most of them were remote and indifferent, like cogs in a giant machine, which was intentional I suppose. Why not have the heros try to appeal to some of the other Fa'Cie and end up fighting them?
    That's a pretty good call, BG, it was a shame you don't really get to meet any of the other Fal'Cie, or really find out what the Pulse Fal'Cie want. In general it feels like XIII may have had this expansive fictional universe, but you only get to be led through seeing a few characters, even less in any real depth, and don't get to really get your hands dirty with anything, you just get to "oooh and ahhh" at the backgrounds' High-Defness.

    It's like being in a museum where the tour guide is a dick who wants you to kill him.
    Quote Originally Posted by Wolfz
    not to mention all the Deus Ex Machinas and red herrings the ending has to begin with.
    I don't believe you! I demand elaboration!

  13. #28
    What You Say? Recognized Member BG-57's Avatar
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    It doesn't help matters that most of them aside from Barthandelus and Titan don't even talk. Most of them hover and look ominous, but wind up more a part of the scenerey than anything else. Huge omission given that they sustain Cocoon and Pulse.

    I would say there are several wall-bangers about the ending but the most glaring is (SPOILER)they were called to become Ragnarok, destroy Orphan and with it, Cocoon. Fang only briefly become Ragnarok, but otherwise they wind up doing exactly what Barthandelus wanted! The game makes it out like they were using free will, but had it not been for Fang and Vanille's last minute sacrifice, all of Cocoon would have been destroyed. Calling the way they save Cocoon contrived is putting it mildly.

    Or are you kidding?

  14. #29
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    I know, right!? They left so much unsaid! The only thing we know is that she's super sexy and loyal to the Sanctum. I really want them to put her in Dissidia Duodecim, but I highly doubt they will since she's such a minor villain.

    I love your random PM's.

  15. #30

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    I'm very much disappointed with Square Enix. Other than Ultimecia there aren't any other competent female villains in the series. Cloud of Darkness from FFIII doesn't really count since it's genderless. Scarlet and Elena from FFVII weren't too memorable. Queen Brahne? Puh-LEASE! But Jihl Nabaat (SPOILER)had potential! With her elegant yet ruthless personality she could've helped shape the greatness of FFXIII. Again I can't help but shake my head when the game never even showed her fight. They did her only little justice by explaining her backstory through the Datalog.




    not sure if its been said already but beatrix was a flippin awesome villan
    thats who i imagined jihl turning out like
    so sad

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