ouch, well other than those options it's just play with your friends.

i think you mentioned making a white red, or white blue deck before, so just some tips from my experinces with those color combos;

white / red: try and keep everything as cheap as possible, nothing over say 4 converted mana cost (ex: 1 mountain, 3 whatever) unless it's a game winner. white will mostly be defense, and boosts for your creatures, 'holy strength' and other enchantments that give +1 / +1. red will be mostly offense, raging goblin and other cheap guys with haste or first strike, and damage to target player or creature spells like shock. you'll probly wanna throw in that one angel that gives you 3 life when it comes into play.

white / blue: white will prity much be the same thing, this color combo is less about swarming with an army of small stuff, and more about controling everything, you'll know you're doing it right if the game starts dragging out a bit or your opponent can't keep anything decent in play. you'll want pacifism in both combos, and that soldier creature that lets you tap target creature. for blue, go with counter spells, and things that let you see what you are going to draw, and that return stuff on the field to your opponents hand. it's always a good idea to leave enough lands untaped at the end of your turn to play a counter spell even if you don't have one, just the possiblity that a card will be countered will make them think twice about playing it.

hope this helps you out a little