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Thread: Street Fighter x Tekken

  1. #61
    I might..depend on you.. Lionx's Avatar
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    Most likely SFxT is out at 2012, and a year after TxSF...so theres plenty of time imo.

    The Art of Blending Tekken With Street Fighter

    On that note, at the very bottom mentioning Darkstalkers, Ono wants signatures for a new Darkstalkers game at his Twitter (he also checks Shoryuken.com for signatures apparently). Similarly Harada wants signatures for Soul Calibur 5.

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  2. #62
    Fei Gone Wrong Polnareff's Avatar
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    I'm definitely getting the Capcom version. I've fallen out of love with Tekken after 6. 6 just crapped on everything good about the Tekken series, and homogenized the characters (heh, same thing with Soul Calibur IV). I don't see them doing Capcom characters justice in anything outside of looks.
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  3. #63
    praise the sun Nifleheim7's Avatar
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    Quote Originally Posted by Astronite View Post
    I've fallen out of love with Tekken after 6. 6 just crapped on everything good about the Tekken series, and homogenized the characters (heh, same thing with Soul Calibur IV).
    +1.

    I was a big Tekken fan (not much of a SF fan though) but after the disaster that was Tekken 6 i'm seriously considering if i ever gonna buy a game that has Tekken on its cover.

    Needles to say Street Fighter x Tekken doesn't interest me in the slightest (which is good considering the backlog tower of games i have yet to play.)

  4. #64
    Actual cannibal Pheesh's Avatar
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    Weird, Tekken 6 is definitely one of my favourites in the series. I don't see why some people hate it so much.

  5. #65
    Depression Moon's Avatar
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    Only thing that was really different was that they added rage and bound.

  6. #66
    Actual cannibal Pheesh's Avatar
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    Yeah, and I'm in love with bound, I think the effect it has on combo strings not only adds more depth, but it can make simply watching a match more enjoyable.

  7. #67

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    Quote Originally Posted by eternal essence View Post
    Weird, Tekken 6 is definitely one of my favourites in the series. I don't see why some people hate it so much.
    Quote Originally Posted by eternal essence View Post
    Yeah, and I'm in love with bound, I think the effect it has on combo strings not only adds more depth, but it can make simply watching a match more enjoyable.
    I agree.

  8. #68
    card mod ur face Rocket Edge's Avatar
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    Quote Originally Posted by eternal essence View Post
    Yeah, and I'm in love with bound, I think the effect it has on combo strings not only adds more depth, but it can make simply watching a match more enjoyable.
    I agree. If you take the time to learn the juggle combos it immerses you more into the game.

    Str8 Pimpin'

  9. #69
    Not a Banana Mo-Nercy's Avatar
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    Quote Originally Posted by Rocket Edge View Post
    Quote Originally Posted by eternal essence View Post
    Yeah, and I'm in love with bound, I think the effect it has on combo strings not only adds more depth, but it can make simply watching a match more enjoyable.
    I agree. If you take the time to learn the juggle combos it immerses you more into the game.
    I personally don't like bound so much. In T5 and DR, I liked to play with a focus on good oki - learning the opponent's preferences when it came to tech rolling and keeping them grounded/relaunching them for a follow up mini-juggle. I loved ending juggles prematurely and baiting the opponent to rise into a big hit for counter damage (e.g. Lee: launch, b+1:1~f, 1,2~f, 1,2~f, wait, f,f+3 or Asuka: launch, b+2,1,3, 1,2,3 [hold]). You can still do this in T6, of course, but there's less to gain from it since you can go for bound follow-ups instead.

    That's just how it's affected my game though. I like what bound's done for the Tekken series in general. It's a series that's been constantly criticised for being a big jugglefest without a need for 'real skill'. Instead of Namco bowing to the pressure of having their fighter labelled a noob's game and easing up on the juggling aspects, they've created bound to bring more depth to it. Good on 'em for that. I do want bound to stay, I just wish I could get my head around it better xD

  10. #70
    card mod ur face Rocket Edge's Avatar
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    Quote Originally Posted by Mo-Nercy View Post
    Quote Originally Posted by Rocket Edge View Post
    Quote Originally Posted by eternal essence View Post
    Yeah, and I'm in love with bound, I think the effect it has on combo strings not only adds more depth, but it can make simply watching a match more enjoyable.
    I agree. If you take the time to learn the juggle combos it immerses you more into the game.
    I personally don't like bound so much. In T5 and DR, I liked to play with a focus on good oki - learning the opponent's preferences when it came to tech rolling and keeping them grounded/relaunching them for a follow up mini-juggle. I loved ending juggles prematurely and baiting the opponent to rise into a big hit for counter damage (e.g. Lee: launch, b+1:1~f, 1,2~f, 1,2~f, wait, f,f+3 or Asuka: launch, b+2,1,3, 1,2,3 [hold]). You can still do this in T6, of course, but there's less to gain from it since you can go for bound follow-ups instead.

    That's just how it's affected my game though. I like what bound's done for the Tekken series in general. It's a series that's been constantly criticised for being a big jugglefest without a need for 'real skill'. Instead of Namco bowing to the pressure of having their fighter labelled a noob's game and easing up on the juggling aspects, they've created bound to bring more depth to it. Good on 'em for that. I do want bound to stay, I just wish I could get my head around it better xD
    I mostly agree. I mean, that to me is what makes Tekken the best fighter I've ever played. It's the ability to mix up your game and juggle to confuse your opponent. For instance, I might launch a player and then when bounded, I might introduce the players special attack which does 90+ damage, granted they get up. Are you on PSN?

    Str8 Pimpin'

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