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Thread: Long Intros

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    Recognized Member Jessweeee♪'s Avatar
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    Default Long Intros

    What do you think of games that take you as long as two or three hours to get into the action? Or games like KHII that have you in a long prologue?

    When it's done well I really like it. A good story takes time to tell!

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    As long as the game allows for some semblance of control and isn't a game of "follow the yellow brick road", then I have no problem with it. The reason Final Fantasy XIII wasn't as good as it could have been (aside from being made by Square-Enix) is that the "tutorial" was roughly 20 hours.

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    Nerf This~ Laddy's Avatar
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    I liked KHII's Prologue.

    Return of the King's Prologue is bitching, it gives you action and tutorials. Something like that!



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    Recognized Member Jessweeee♪'s Avatar
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    It was really fun replaying KHII's Prologue after 358/2 Days!

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    bless this mess Clo's Avatar
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    I don't like long intros/prologues. I want to begin playing the game and sort of get at least something about the overall plot within the first five minutes.


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    Banished Ace Recognized Member Agent Proto's Avatar
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    Quote Originally Posted by Bunny View Post
    The reason Final Fantasy XIII wasn't as good as it could have been (aside from being made by Square-Enix) is that the "tutorial" was roughly 20 hours.
    Really? Wow, good thing I skipped through that!

    I personally don't like extra long intros. However if the story has my attention and isn't boring, then I won't mind watching. Sometime I just want to get straight to playing.

    Apparently, I have been declared banished.

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    Recognized Member Flying Arrow's Avatar
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    Long intros are what instruction booklets are/should be for.

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    Friendship *is* magic. MJN SEIFER's Avatar
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    Soul Calibur 3's intro would be awsome, if it only had better music. Like in this YouTube vid.

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    Recognized Member Jessweeee♪'s Avatar
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    Quote Originally Posted by Blues Agent View Post
    Quote Originally Posted by Bunny View Post
    The reason Final Fantasy XIII wasn't as good as it could have been (aside from being made by Square-Enix) is that the "tutorial" was roughly 20 hours.
    Really? Wow, good thing I skipped through that!

    I personally don't like extra long intros. However if the story has my attention and isn't boring, then I won't mind watching. Sometime I just want to get straight to playing.
    Well if you put it that way the tutorial doesn't end until you're just about at the end of the game. I never really understood why still having new things introduced late in the game was considered a bad thing. It keeps things fresh

    On the other hand, I'd probably want to have these things sooner on a second playthrough.

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    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Quote Originally Posted by Jessweeee♪ View Post

    On the other hand, I'd probably want to have these things sooner on a second playthrough.
    New Game+

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    Well if you put it that way the tutorial doesn't end until you're just about at the end of the game. I never really understood why still having new things introduced late in the game was considered a bad thing. It keeps things fresh
    There is a difference between having things introduced throughout the game and having everything handed to you over the course of several hours. I would have had no problem with having small things introduced to me as the game carried on but Final Fantasy XIII offered absolutely no choices in the matter. I haven't beaten it yet (partly because I can only handle 1 or 2 hours at a time) but I hope it opens up at least a little bit.

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    I've never really had a hard time with them at all. I know MGS4 is unbelievably heavy, with small 5 second doses of gameplay to keep you posted on the unbelievable cutscene direction. Far Cry 2 was long, didn't have a problem with it. And I noticed that Dragon Quest intros are relatively long depending on the gamer's expectations (suggested a 10 year old play it, he handed it back to me after about 2 minutes...)

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    Got obliterated Recognized Member Shoeberto's Avatar
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    Quote Originally Posted by Bunny View Post
    Well if you put it that way the tutorial doesn't end until you're just about at the end of the game. I never really understood why still having new things introduced late in the game was considered a bad thing. It keeps things fresh
    There is a difference between having things introduced throughout the game and having everything handed to you over the course of several hours. I would have had no problem with having small things introduced to me as the game carried on but Final Fantasy XIII offered absolutely no choices in the matter. I haven't beaten it yet (partly because I can only handle 1 or 2 hours at a time) but I hope it opens up at least a little bit.
    Don't get your hopes up tbh. The only real reasons to finish the game are if you really like the battle system or really want some closure to the story.


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    I have nothing against long intros, but tutorials can be excruciating to sit through. Sometimes they are necessary, but I reckon that most people would much rather find out for themselves.



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    Recognized Member Flying Arrow's Avatar
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    ^ I agree. I find a lot of games to be a tad too spoon-feedy these days with tutorials and prompts and such. I genuinely think developers are underestimating the capability of the gaming publib to figure things out.

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