What do you think of games that take you as long as two or three hours to get into the action? Or games like KHII that have you in a long prologue?
When it's done well I really like it. A good story takes time to tell!
What do you think of games that take you as long as two or three hours to get into the action? Or games like KHII that have you in a long prologue?
When it's done well I really like it. A good story takes time to tell!
As long as the game allows for some semblance of control and isn't a game of "follow the yellow brick road", then I have no problem with it. The reason Final Fantasy XIII wasn't as good as it could have been (aside from being made by Square-Enix) is that the "tutorial" was roughly 20 hours.
I liked KHII's Prologue.
Return of the King's Prologue is bitching, it gives you action and tutorials. Something like that!
It was really fun replaying KHII's Prologue after 358/2 Days!
I don't like long intros/prologues. I want to begin playing the game and sort of get at least something about the overall plot within the first five minutes.
Long intros are what instruction booklets are/should be for.
Soul Calibur 3's intro would be awsome, if it only had better music. Like in this YouTube vid.
Well if you put it that way the tutorial doesn't end until you're just about at the end of the game. I never really understood why still having new things introduced late in the game was considered a bad thing. It keeps things fresh
On the other hand, I'd probably want to have these things sooner on a second playthrough.
There is a difference between having things introduced throughout the game and having everything handed to you over the course of several hours. I would have had no problem with having small things introduced to me as the game carried on but Final Fantasy XIII offered absolutely no choices in the matter. I haven't beaten it yet (partly because I can only handle 1 or 2 hours at a time) but I hope it opens up at least a little bit.Well if you put it that way the tutorial doesn't end until you're just about at the end of the game. I never really understood why still having new things introduced late in the game was considered a bad thing. It keeps things fresh
I've never really had a hard time with them at all. I know MGS4 is unbelievably heavy, with small 5 second doses of gameplay to keep you posted on the unbelievable cutscene direction. Far Cry 2 was long, didn't have a problem with it. And I noticed that Dragon Quest intros are relatively long depending on the gamer's expectations (suggested a 10 year old play it, he handed it back to me after about 2 minutes...)
I have nothing against long intros, but tutorials can be excruciating to sit through. Sometimes they are necessary, but I reckon that most people would much rather find out for themselves.
^ I agree. I find a lot of games to be a tad too spoon-feedy these days with tutorials and prompts and such. I genuinely think developers are underestimating the capability of the gaming publib to figure things out.