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With the intro/tutorials to games I don't mind if they're long so long as they're necessary. The worst thing that can happen is a long tutorial esque introduction to the game when the tutorial or the introduction aren't really neeeded. I liked how Red Dead done theirs, the introduction really lasts until the end of the first set of missions for Bonnie however it doesn't feel that way even though continuously there is tutorials involved.
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I have no problem with long intros if the plot is interesting, I'm less forgiving if I'm not interested in the story. Wild Arms is known for its lengthy intro sections which usually involves playing as all the main characters until the point they all meet together. Though WA1 does have that humorous misfortune of having an intro that feels like an ending the first time you see it. I actually really like KH2's intro from an atmospheric point of view, I'm just terribly disappointed that many of the mind screw elements of the beginning don't carry for the rest of the game.
Tutorials on the other hand, I can't really stand. They were always a bit annoying but lately I feel some games have really made them obnoxious. Mirror's Edge has a terrible tutorial in the beginning but once the kiddy gloves are off, the game flows beautifully. XIII's is pretty terrible lasting for what feels like forever and introducing elements that should have been introduced earlier (weapon upgrade system anyone?). XII's wasn't really any better, and the Disgaea series softens the blow with funny story telling but it doesn't change the fact the first chapter is always really boring and brain dead from a gaming standpoint. FFTA1 did a fairly decent job of a tutorial though.
I usually prefer tutorials that can be skipped and don't interrupt the game. This is why I really miss the Beginner's corner in the FF titles where you could choose to walk into a room and chat with npcs to hear all about the gameplay or just flat out ignore them.
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The option to skip tutorials would be great, but I think game developers would benefit by having long tutorials. Imagine how much more they could sell if your grandma who's never played a game in her life could learn
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I think an example of a game with an excellent tutorial would be the Tomb Raider games 1-3.
Lara's home is offered from the main menu and is not only a good way to learn (or skip, if you want to get into the action), but it also offers some exciting hidden rooms or little challenges to unlock different sections of the house.
More like that please.
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I love Lara's House. Probably my favorite tutorial as well xD
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I actually like long intros but like rpg games to give me a little game play so I can tell what kind of battle system it has before it starts the 1 hour run around talking to people watching cutscenes. Im really bad at the tactics/grid battle systems (Like fftactics and Front mission) and dont like to play an hour into it before I find out its one of those games.
Kefka's coming, look intimidating! 
Have a nice day!!
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