
Originally Posted by
Skyblade
Besides, if Starcraft: Ghost, and Command and Conquer: Renegade teach us anything, it's not to trust shooter spinoffs from RTS games.
It's not a spin off to an RTS game and theres a whole host of reasons why: Firstly the storyline has nothing to do with Dawn of War except the universe it's set in. The Dawn of War games follow a chapter of Astartes known as the Blood Ravens a relatively new chapter, the Ultramarines are one of the eldest chapters and one of the most elite, in fact they wrote the rule book for Astartes combat. (Astartes = the correct terminology for a SpaceMarine or rather the plural, Astarte being the singular) Secondly, anyone who does some research in to the stories set in the 40k universe knows that they're not always in chronological order. For example, the Horus Heresy, one of the most famous and popular book collections and still in the process of being written are set 10 millenium prior to the 40k game in the 31st millenium. Also the Gaunts Ghosts books come several hundred years after the Eisenhorn, Ravenor (and when they're written and released the final trilogy in the inquisitor series) trilogies but feature reccuring characters such as Inquisitor Heldane who comes up first in the Eisenhorn books (chronologically) but dies in the first book of Gaunts Ghosts (in terms of publishing, Gaunts Ghosts book 1: First and Only came out around 2/3 years prior to the occurence of the publishing or even writing of Eisenhorn's trilogy) all are written by the same author but other series never mention them, in fact the galaxy is so vast some characters who are true heroes of the imperium never meet they just know rumours of or legends of each other. In fact the universe of Warhammer 40k is so vast that frankly apart from people like Calgar the chapter master of the Ultramarines or Azrael chapter master of the Dark Angels theres a lot of opportunity to just invent a character to suit a story, even the Astartes chapters number over a thousand and not all are documented (which is what allows players to make their own chapters up) not to even begin with the near infinite number of planets for imperial guard to come from. To claim a game based on 40k would be a spin off from what was after all a mere tiny speck in the greater scheme of Warhammer 40k's universe is rather silly because if you realize that Dawn of War 1 was in fact something like the 6th or 7th warhammer 40k computer game all of which are totally unrelated to the others except by virtue of having taken place somewhere inside that vast universe which not even a true fan or it's creators could ever hope to map completely. You would see just because it has something to do with Relic and therefore features their very awesome stylistic approach as seen in Dawn of War this game has nothing to do with Dawn of War.
[/rant of a warhammer 40k fan]
Seriously, this game looks interesting even if you aren't a 40k fan imho mainly because well, who does not want to be a walking breathing 7ft tall superhuman in extremely tough armour wading in to the enemy with a frigging chainsaw?